Getting the damned caustics to work.
Callista:
Quote from: talysman on 2008 December 22, 22:55:59
Quote from: Jorganza on 2008 December 22, 18:12:10
No one knows what caustics are? It is a real word describing the phenomena when light passes through a liquid or glass.
The problem isn't that people don't know what a technical term in the science of optics means. It's that the word is more commonly used to describe corrosive substances, like sodium hydroxide. Wider-spread definition drives out more specialized meaning.
I was imagining sims swimming in pools of deadly liquid... hehe :P
Jorganza:
Quote from: talysman on 2008 December 22, 22:55:59
Quote from: Jorganza on 2008 December 22, 18:12:10
No one knows what caustics are? It is a real word describing the phenomena when light passes through a liquid or glass.
The problem isn't that people don't know what a technical term in the science of optics means. It's that the word is more commonly used to describe corrosive substances, like sodium hydroxide. Wider-spread definition drives out more specialized meaning.
I probably shouldn't be saying anything anyways. The only reason I know what caustics are because I use 3DS Max and it comes up a lot when dealing with realistic glass and liquids.
Since I'm so used to knowing what that word describes, it was like seeing a easy question.
"You don't know what extruding a spline shape, applying a polygon modifier to the mesh and beveling the polygons mean? Silly noob!" :D
J. M. Pescado:
Quote from: Mootilda on 2008 December 22, 21:36:36
Unfortunately, I believe that niol has left the community. His last post was Sept 8th at MTS2 and Oct 5th here. My understanding is that his internet provider decided to refuse access to some of the better TS2 sites.
He just needs to discover the wonderful world of proxies. Down with censorship!
Quote from: Jorganza on 2008 December 23, 00:54:40
"You don't know what extruding a spline shape, applying a polygon modifier to the mesh and beveling the polygons mean? Silly noob!" :D
Polygons are 2D. How do you BEVEL one?
Ambular:
Quote from: J. M. Pescado on 2008 December 23, 01:38:28
Polygons are 2D. How do you BEVEL one?
You add more polygons around the edges of the first one at a different angle, thus giving the appearance of a beveled surface.
Jorganza:
Quote from: Jorganza on 2008 December 23, 00:54:40
"You don't know what extruding a spline shape, applying a polygon modifier to the mesh and beveling the polygons mean? Silly noob!" :D
Polygons are 2D. How do you BEVEL one?
[/quote]
What are you talking of? On 3DS Max, after you convert your object to editable polygon, you click on the polygon button, go to the edit polygon panel, click on a
polygon you want to use,and click either extrude or bevel. I'm guessing beveling means something different outside of 3DS Max?
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