Some Basic questions

<< < (2/3) > >>

Killzone:
re 4)

No, if a townie moves in and becomes playable they get a memory wipe by the game. If that townie had a woohoo with a playable before he/she moved in..then the extownies woohoo memory is wiped, but the playables woohoo memory with that extownie remains.

re 1)

I was wondering if a side effect of clean templates/antiredundancy or something similar might cause no burglars

Skadi:
erk. I got that wrong then. To be honest I've never looked at what the game does by default, I usually use the lot debugger on move in to clean anything up.

Kyna:
1. The burglary thing doesn't have anything to do with clean templates.  If you are using clean templates then a burglar will spawn when the game needs one.  It's probably just Eaxis sadorandomness at work.  Sometimes you don't get a burglary in a while, then you get a whole string of them.

5. I think this might be action of the combination of Pescado hacks & normal game interaction.  The "mystery sim" memories are wiped, although if the townie had kissed your sim then Pescado's hack replaces the "mystery sim" memories with memories that point to your sim.

6. Bust-a-move requires around level 8 of dancing, is found under the entertain sub-menu, and is truly awesome when making friends.  It is a huge boost to STR (+8) and also boosts LTR.  I just looked in the Prima guide for the base game and it doesn't seem to be listed there, but it was definitely available in Uni.  As has already been said, it may be an interaction that requires Uni.

7. To protect your objects package from corruption you need to set your objects.package file to read only.  The problem you mention arises when RC cars are played with, not just for them being in inventory or on the lot.  There is (or was) a similar problem with Mrs Crumplebottom, so it's not just remote control cars.

J. M. Pescado:
Quote from: Killzone on 2008 December 21, 22:58:43

1) I have yet to have a burglary. This seems unusual. Would any MATY hack for OFB prevent this?
No, but if your sims have developed chronic insomnia, then burglars tend to be deterred. This is normal EAxis sadorandomness.

Quote from: Killzone on 2008 December 21, 22:58:43

2) I keep a close eye in simPE to see if there are any unattached SWAF's. There are 196 SWARF's with Mrs CrumpleBottom having one, is this a problem?
Normal. All sims, including the uniques, get a SWAF.

Quote from: Killzone on 2008 December 21, 22:58:43

3) In simPE I have 51 Family Unknown (FAMH), this number has grown since I started the hood, dont recall what it was at the start. What are FAMH's?
Nothing important to worry about, I think.

Quote from: Killzone on 2008 December 21, 22:58:43

4) I initially started the hood with mainly single's and had them move in 3Bolt townies/downtownies. The townies/downtownies have a memory wipe when they move in, however I note if any playable has woohoo'd the townie before movein that their memory of it remained. Does this cause problems?
This is normal EAxis behavior.

Quote from: Killzone on 2008 December 21, 22:58:43

6) Im currently reading all the old Podium threads, I see mention of a dancing  Bust-a Move. I havent seen this option for any sim yet. Is this move available to certain sims, at a certain dancing skill level or only available with a EP/SP I dont have?
Both. I think it appeared in Uni.

Quote from: Killzone on 2008 December 21, 22:58:43

7) I see that playing with the RC can corrupt an objects package. Some of the townies that moved in with a playable had RC's in their inventory. I sold them immediately. Does owning a RC corrupt this objects package or just playing with it do that?
This bug should have been fixed ages ago. If you have a recent expansion, you should be fine.

professorbutters:
Huh.  I've never noticed that Bust A Move requires level 8 dancing.  I thought it was closer to level 3.  Level 8 is enough to get the Tsang Footwork award, and very few of my sims earn that, but I usually make my Pleasure, Pop, and Romance Sims dance until they can Bust A Move. 

Navigation

[0] Message Index

[#] Next page

[*] Previous page