TS3 L&P
Zazazu:
Criquette is on MTS2. I had her ferry set before and just checked for other stuff on a lark. Loads of 'hood deco.
DS is good, though I'm hitting that frustrating point where there are a lot of households (16) but the 'hood still has a lot of white space. End of this round, I'll be at 19 households and then beginning of next round hits a Monday at the mayor's house, which means I might get more households added.
kazebird:
Not to push this off topic, but is there any machine out there that would handle Criquette's giant cruise ship? I am not sure if my 4GB system could handle it, and I don't want to find out the hard way.
Anyways, I am very dissapointed by many things I've seen so far.
The Graphics:
- The shine of those so called "sims" eyes creep me out! If they reduced the reflectiveness by about half, it would look realistic, but right now they look like mirrors.
- It seems they greatly softened the facial features in the game, giving them a dough like look. They say "Is moor relistic!!111!11One!!1" but it's not! In real life, people's faces are very defined. Maybe not as much as the townies in The Sims 2, but not as little as these creeps!
- Damn Bloom!! Why do modern games need this non-existent, fake, distracting shine! I will admit, I've seen worse cases than TS3, but it shouldn't be there at all! It isn't realistic! It's "eye candy," and it's ugly!
-The face texture quality seems actually reduced from The Sims 2.
- Why would anyone want to give their sims the eyebrows I've seen! It ruins the character's whole face (If it wasn't already ruined).
Especially the toddlers!
The "Features":
- One thing that sickens me, is that they are reselling the wants and fears system under a different name! They are calling them "wishes." They are even reselling aspiration rewards as "wish rewards." Who does EA think they're fooling? Nevermind. They are fooling the sheep pretty well.
- The idea to make a seamless neighborhood sounds good, but the things it means about gameplay are frustrating at the least. Some may think this will make house rotation a thing of the past, but as said in this discussion, if you don't rotate a sim of yours may marry her uncle!
- I want personality points back! When I first heard about traits, it sounded good. But later when I learned they were replacing personality points, that angered me! I figured traits would be further customization of your sims, but I don't think they alone could define a sim's personality adequately.
-I can't believe they removed the comfort and environment needs! I actually wanted more needs! What I personally wanted were water, and certain vitamin needs. The vitamin needs (Vitamin C, Protein, Vitamin B, and Calcium) would be very slow at decay, but would provide interesting failure states. But no! Instead of adding challenge to the game, they took away challenge in the form of taking away the need for aesthetics, and the need to sit down once and a while. You know, like normal people!
There is so much Do Not Want in TS3, that it is crazy that they would even release it under this kind of economic stress. The smart people in the fan base won't buy it at all, and the sheepies mommys and daddys won't be able to shell out the cash.
R.I.P The Sims Franchise
MeanCaffeineMachine:
Quote from: parrot on 2009 April 11, 11:56:15
- It seems they greatly softened the facial features in the game, giving them a dough like look. They say "Is moor relistic!!111!11One!!1" but it's not! In real life, people's faces are very defined. Maybe not as much as the townies in The Sims 2, but not as little as these creeps!
- Damn Bloom!! Why do modern games need this non-existent, fake, distracting shine! I will admit, I've seen worse cases than TS3, but it shouldn't be there at all! It isn't realistic! It's "eye candy," and it's ugly!
-The face texture quality seems actually reduced from The Sims 2.
I agree that most of the CASims in the preview have that "doughy" look, but I feel like that's because of EAxis's aesthetic tastes. I think the program is capable of shit that doesn't look so... shitty. I also hate the "eye candy" sparklies. It's unnecessary!
Do you actually play TS2 with EAxis skins? It's easy to forget what EAxis's actual content looks like, what with the plethora of CC available. Not that I totally disagree that the quality of the texture is lower... I just think that with some customization--even just a step away from EAxis's premades--may lure some of you back to TS3. If only for a better look.
Quote from: parrot on 2009 April 11, 11:56:15
- I want personality points back! When I first heard about traits, it sounded good. But later when I learned they were replacing personality points, that angered me! I figured traits would be further customization of your sims, but I don't think they alone could define a sim's personality adequately.
I didn't really consider the fact that personality points are absent... I'm fond of the traits, personally, but when you mention the lack of direct personality, it is a little unsettling... I think it will take some playing with, but I imagine you can pin a personality pretty well with a series of traits. Besides, I personally prefer to have "gourmand" or "excitable" Sims over "nice" and "neat" Sims. I think it follows their advancement from TS1. In TS1, we have the clean Sims and the food Sims, etc, now we have the nice/mean, serious/playful, and the next natural step would be something more intricate, wouldn't you think?
Then again, I'm the type of Sims player who likes to find out what her SIMS want, and follow that, hahaha. I like them to have their own desires and tendencies, so the traits are really a plus for my kind of Simming.
Quote from: parrot on 2009 April 11, 11:56:15
-I can't believe they removed the comfort and environment needs! I actually wanted more needs! What I personally wanted were water, and certain vitamin needs. The vitamin needs (Vitamin C, Protein, Vitamin B, and Calcium) would be very slow at decay, but would provide interesting failure states. But no! Instead of adding challenge to the game, they took away challenge in the form of taking away the need for aesthetics, and the need to sit down once and a while. You know, like normal people!
That's a super interesting idea, Parrot. I hadn't ever thought of that. And it is bullshit that they took out Comfort and Environment. Why? Surely they'll replace them with something else... right? ....Right? D: Bah.
Does anyone else actually look at the L&P TS3 website sends them sporadically? I went and watched the new videos. You can go see Parsimonious Kate talk about primary color skintones. Yippee. :P The video that showcases the landscaping/building aspect (4th video) looks very shiny, and I can only keep my fingers crossed that it will come true.
It appears that there's WIND rustling through the trees and bushes?? WHAT IS THIS?! Surely, surely L&P.
J. M. Pescado:
I actually support the removal of the comfort and environment "motives". The comfort motive is, frankly, REALLY BORING TO WATCH and pretty much a non-motive anyway, since filling it as a dedicated action amounts to the sim sitting there and doing ABSOLUTELY NOTHING, and frankly, a "sit there stupidly and do nothing" loop kinda hampers the AI. Environment? Also a non-motive. For one, giving all sims a unified environmental preference, often one contrary to what the player would like to see, forces bizarre and artificial decorating choices and frankly, adds nothing to the game, as a sim is not really empowered to change the "environment", and therefore it fails to actually effectively motivate a sim to do anything other than whine. A slimdown of the number of motives on a sim is pretty much a necessity when you consider that the ENTIRE NEIGHBORHOOD is out there peeing its pants all at the same time, no matter which fambly you play.
nekonoai:
Quote from: J. M. Pescado on 2009 April 24, 08:45:42
the ENTIRE NEIGHBORHOOD is out there peeing its pants all at the same time
I await the great flood. Wouldn't that be lulzy?
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