TS3 L&P
FourCats:
Quote from: caterpillar on 2009 February 11, 22:12:24
My understanding, from what I've read, is that you can go and play other households, but while you are doing so, the family you just left behind will continue with their lives without you.
So if you move CAS intended spouse into a new house and played him for awhile, the heir of your primary house could grow up and get married to someone else, or die, without your direction.
Do not Want!
MaryH:
Hasn't EA learned a damned thing in 8 years? They don't understand that we want and need to control our little creatures, because they're the only things in life we can control-life is for the most part a very chaotic mess for most of us, and this game does fulfill our need to be the masters of our own little universe.
I don't want to play a game that tells me how to play it. I will play the game my way, under my direction. It's about the only thing I can actively change at my will-the rest of my life is being directed and controlled by forces outside my own powers.
I'll be damned if I let some corporation of bad taste geeks tell me how to have fun!
It's gonna flop bad-let the 12's have it. They deserve it.
caterpillar:
Quote from: FourCats on 2009 February 12, 02:10:46
Quote from: caterpillar on 2009 February 11, 22:12:24
My understanding, from what I've read, is that you can go and play other households, but while you are doing so, the family you just left behind will continue with their lives without you.
So if you move CAS intended spouse into a new house and played him for awhile, the heir of your primary house could grow up and get married to someone else, or die, without your direction.
Do not Want!
Sims 3 is a whole lot of Do Not Want, lol.
kaitco:
Quote from: caterpillar on 2009 February 11, 22:12:24
My understanding, from what I've read, is that you can go and play other households, but while you are doing so, the family you just left behind will continue with their lives without you.
So if you move CAS intended spouse into a new house and played him for awhile, the heir of your primary house could grow up and get married to someone else, or die, without your direction.
This was my interpretation from all the articles as well. Either way, it is complete FAIL, DNW, etc. Part of the way I challenge myself in the game is to keep all the families straight and make sure that the generational lines do not cross too often. I, however, see no problem in leaving a family alone for months at a time while I create a new "line" to filter into the old ones. The day I got the game in 2004, I made a family with two toddlers and I only recently have got those toddlers out of university and married off to other sims. It takes ages to make the whole generation grow uniformly, but still enhances the fun I get from the game. TS3 just takes all the fun out of maintaining the minor details of every single sim I have...and takes the fun out of playing the game in general.
theresatv:
I didn't mind simultaneous time when I thought the "seamless neighborhood" meant , for instance, that you could tell Emma to take a bubble bath, instantly switch to controlling Goopy across town for a while, and then resume control of Emma as she stepped out of the bath. However, it looks like the Seamless Neighborhood is a Gigantic Load of Hooey. The sim family you're playing at any given time can go anywhere in town without a loading screen, but it appears that you need to re-load the entire town to play another family.
I'm guessing that The Sims 3 will be very similar to Apartment Life, with each controllable family living in an "apartment lot" the size of the entire town. Non-playable sims will probably only behave on free will when they're actually out in the "common area" and their time "at home" will be spent standing still while their motives magically recharge. It shouldn't be too hard to keep a non-controllable from doing anything life-changing if you keep your eye on them.
Reviews have stated that time passing for the neighborhood can be halted temporarily. I've seen interviews saying that saved games can be "merged" to combine developments from multiple family threads into the same neigborhood, but I haven't seen any description of how this works in practice.
It's certainly a "small neighborhood" concept, with play largely appealing to Simmers who only play a small number of families actively. I play a huge neighborhood currently but I might be able to adjust because my favorite part of the game is creating Sims and getting them started, meaning that I could make a lot of Sims but have most of them function as customized townies.
I'll probably get The Sims 3 in time but I'm going to wait months after the release before buying it to avoid paying a premium for a hot-mess-o-bugs. I learned that lesson about buying computer games LONG ago.
Navigation
[0] Message Index
[#] Next page
[*] Previous page