TS3 L&P
Jelenedra:
Maybe the game will be smart, and unless there is a nursery in the home of said NPC, the AI won't let them procreate.
Lorelei:
Quote from: Jelenedra on 2009 February 11, 20:42:31
Maybe the game will be smart, and unless there is a nursery in the home of said NPC, the AI won't let them procreate.
I'm getting conflicting information about whether we would be able to mess with other, NPC, household arrangements, though. If you are restricted to piloting one family and can't have more than one household to manage, how would we get inside these households to remove the sprog pens? And if they are autonomous, as has been implied, no doubt they will just buy babby cots if they reproduce.
So, again, I see the town outside your bubble of god power running amok with Townies being fertile and stupid; yards littered with trash and crawling with vermin, gardens dying from neglect, stinking puddles of unnaturally blue pee everywhere, tombstones in the middle of the road, flaming houses, and so on. You & I know it is unlikely they will improve the AI enough for Townies to make sensible life choices. These are hapless, helpless, incredibly dim pixel creatures that, up to this point, lacked the ability to pull themselves out of pools, or to do minor household repair / cook a slice of cheese toast without risking death.
So the options are:
1. We have SOME control of households besides The One Household To Rule Them All, and will have to spend a lot of time mopping pee and making sure Townies don't breed like rats or kill themselves being stupid.
2. We will have NO control of households other than The One Household To Rule Them All, and the Townies who are supposedly going to carry on with their own lives simultaneously with the denizens in The One Household To Rule Them All are going to render the town a stinking slagpit of corpses, burnination, disease, floods of urine and squalling, feral, orphan babbies on the brink of death.
3. Modification of #1: "living lives simultaneously" with the denizens of The One Household To Rule Them All means that Townies don't do much at all but occasionally get older and drop dead, and exist only to become "activated" in some way by contact with your playables, much like some default EA Sims can be wooed and added to households, or befriended, or fought with, or whatever. Surely nothing can go wrong with this plan, as more and more Townies become "activated" and wander off to wreak havok outside of your sphere of control.
4. Option I haven't considered yet, which is, one hopes, better than the prior 3.
I confess that I have been DNW about S3 to the point where I may have missed some details that would clarify this for me and soothe my concerns. I have read reviews here and there, and this thread, but perhaps I missed some information that would clear this up.
Jelenedra:
Option 4: You can adjust in an options panel how much life altering AI run sims are allowed to make. Check boxes for authority to get married, get knocked up, change jobs, buy furniture, or spawn. All I know is that I will be VERY irritated if I leave TOHTRTA to make a new CAS to function as a spouse for the next generation, only to have said CASpouse get married before the heir can meet them.
Lorelei:
Quote from: Jelenedra on 2009 February 11, 21:30:30
Option 4...
Interesting. I haven't even heard even a hint that this is something being considered, however.
And we are talking about EA, here. That would take mostly-unfukt coding skills.
And yes, I would be annoyed, too, if a CAS spouse wandered off and got autonomously hitched before being used in the storytelling manner intended.
caterpillar:
My understanding, from what I've read, is that you can go and play other households, but while you are doing so, the family you just left behind will continue with their lives without you.
So if you move CAS intended spouse into a new house and played him for awhile, the heir of your primary house could grow up and get married to someone else, or die, without your direction.
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