TS3 L&P
Lorelei:
Whereas a complete set of Maxis appliances and furniture is now going to be possible, Maxis fails at understanding what Sim players want if they are making it difficult to mesh and do default replacements. Before I even loaded up Sims 2, I hunted down skin / eye / makeup default replacements, because I find the Maxis aesthetic hideous.
Also, not everyone subscribes to the Atwa aesthetic of making an entire room one colour / one pattern and floodfilling everything.
If it is even going to be difficult to import your own texture, so you don't get green and orange tiger stripe and yellow and pink polka dot options and the usual Maxis fug, that's an even bigger fail.
FAIL on the laziness regarding the car animations, where they no longer bother to back it out of the driveway for you, but make it *poof* in and out of existence instead.
FAIL on community lots that are big empty rectangles.
FAIL on only one, unchangeable, base 'hood. We like having different "worlds" to play.
Also, only piloting one primary family (if that is the case) is fail. We play multiple families because the storylines can vary, and because you can get bored of one family and want to mess with another set of characters instead.
I spend more time "shopping" for CC than I do playing, so they are really being idiotic. I blame their buttbuddy status with TSR. They are trying to circumvent the paysite/freesite argument altogether, I suspect, by making it impossible to offer anything innovative and useful and attractive, so all content in sharable mode is going to be as ugly as your usual TSR crap.
Good: bikes, walking to lots, shoes, fatness, and the personality points sound promising. Not enough to tempt me to play a game with characters that are, by all reports, puffy, ill-proportioned, and eye-searingly fugly.
How does a company with so many opinionated and knowledgeable players, most of whom are willing to offer advice and assistance with things for free, and who have not embraced the new format wholeheartedly by any means, continue to FAIL so hard?
MrMugg:
I wouldn't be surprised to see meshes and everything else we are looking for in the form of expansions. Assuming the game lasts that long.
DrNerd:
The "one neighborhood" thing and the look of the Sims are my biggest turnoffs at this point, although it's all pretty irrelevant since my current laptop won't run the game in the first place.
I LIKE knowing that I can create a custom neighborhood, with no Sims in it at all, and make my own story that's unique to me. I don't want the EAxis-created DRAMAZ. Pretty much the first thing I did when I got TS2 way back when was create my own 'hood. The longest I've played any of the premade 'hoods is my Legacy in Riverblossom Hills, and I haven't played any of the premade families there. The only premades I've played for longer than it takes to get a handle on a new EP are Gilbert and Malcolm.
I was willing to give CAS the benefit of the doubt, seeing as how, based on the EAxis premades in TS2, it's clear that the EAxis people cannot make unique-looking Sims who are not horribly deformed in some way, and it should be assumed that this would carry over to TS3. After reading Parsimonious Kate's review of CAS, though, it does not give me hope that the Sims won't be doughy.
Plus, the fact that they seem to be shutting out CC, particularly free CC, does not give me The Happy either. If I thought the EAxis stuff would be as good as, or better than, the stuff the free creators could produce, I wouldn't be as unhappy about it, but their idea of "tasteful" and "quality" is very different than mine.
Tigerlilley:
Quote from: Lorelei on 2009 January 29, 22:01:49
How does a company with so many opinionated and knowledgeable players, most of whom are willing to offer advice and assistance with things for free, and who have not embraced the new format wholeheartedly by any means, continue to FAIL so hard?
I KNOW. If I made a game, I'd be all over the community for their opinions. I just don't understand - remember when MaxoidSam was like OMG NVIDIA CRASH? IN MY SIMS 2? WHY DIDN'T ANYONE TELL US? That really made me realise how freaking cut off from the community EA are.
Quote from: DrNerd on 2009 January 30, 02:16:01
it's clear that the EAxis people cannot make unique-looking Sims who are not horribly deformed in some way, and it should be assumed that this would carry over to TS3.
This is also baffling. Surely, surely, there are many people in that company and SOMEONE at some point said "hey, that sim fell all the way outta the ugly tree huh".
Inge:
With any luck we'll be able to make a tool to import usermade patterns at least, but I have reason to believe they won't be just normal pngs, it will be something a bit more complicated.
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