making hidden objects appear?
arogers:
theres this thing on life stories called bitville mission loader on the boolprop menu. It looks as though I could get bitville over to sims 2 if i could remove that stupid thing. Thing is, I need it to appear. Ive already managed to get the freeplay neighborhood to sims 2 (probably because there is no mission loader) with all walls and objects from LS still there so it should be possible.
J. M. Pescado:
What's so special about it?
arogers:
well it's probably stopping the bitville lots from loading on sims 2.
It gets to the fouth squares on the load screen then the game just shut off.
SaraMK:
Making the LS neighborhoods playable in TS2 is really simple. Your crash is related to one of these issues:
You do not have the right EP's. You need NL and possibly OFB.
You didn't delete the Version Number entry.
You didn't rip out a valid Number ID entry from a valid TS2 neighborhood, and replace the one in the LS neighborhood.
You did not complete the story. The story must be completed before the 'hood is moved to TS2.
arogers:
Still doesn't work after doing those things.
I have all eps and the story is complete. ???
it now goes to 5 square of loading and actually tells me that the game has crashed.
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