Interesting business glitch.

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J. M. Pescado:
Yes, it's based on what skillsets are valid to the lot, not based on the current job, as the task assignment is temporary and easily altered. BRY, if deployed, also includes a ZQC selector: Unlike various peoples' "Fairly Paid" regulators, ZQC will merely raise wages to the zero-quit-chance level, if below, which may be higher or lower than "Fairly Paid", depending on minion-to-boss relationship level. It will not lower a wage you manually set higher.

It also includes a "Pricing Consistency" enforcer, useful for custom-priced items, where if you add additional items of that type, upon leaving build/buy, all of them will be set to the highest price for that type of item on the lot.

Gwenke:
Quote from: J. M. Pescado on 2008 December 11, 03:46:55

I know why that happens, yes. If you're in an Ownable Job, there are only two levels: Minion, and Manager. However, the GAME implemented the career as a full 10 level career with 7 unused levels. As a result, the job is now borked and you must use SimPE to drop back to level 2. Any Hobby-Card or bonus which grants a promotion in the Ownable career will fuck up your game.

Can you give an idea of how it would fuck up the game?
I've just got this idea of using those 7 unused levels to enable OfB employees to have different days and hours of work, and different carpools. The extracted career may need to be cleaned of chance cards, although all say 'unused'. The levels could just be used to assign a work schedule, like '2-hour morning career', "weekend evenings only career' and the like. With 7 extra schedules for teens and 7 for adults, there would be no need for additional employee-work-hours-change mods.
I did a small test and it seemed to work -family of two employed by the same employer, set one of them to level 3, her work days, hours and carpool changed as expected while those of the other sim did not.

J. M. Pescado:
Quote from: Gwenke on 2008 December 29, 21:24:09

Can you give an idea of how it would fuck up the game?
Well, it would foul up how managers and employees are detected. The error is not FATAL in the sense that it breaks anything hardcoded, but you WILL have rewrite large portions of the game to resolve this.

caterpillar:
I stopped having employees of owned businesses take the hobby chance cards because of this issue. But then with AL, they are now getting random promotions from getting 'networked' by townies. That's a lot harder to control, my Sim will be chatting with someone and out of nowhere she gets told the townie she's talking to is 'cousins' with her boss and she'll be getting a promotion the next time she goes to work. And the next time she comes home from work, she's promoted to 'unused 3'. Thanks, EAxis.  ::)

Gwenke:
Quote from: J. M. Pescado on 2008 December 30, 02:14:55

Well, it would foul up how managers and employees are detected. The error is not FATAL in the sense that it breaks anything hardcoded, but you WILL have rewrite large portions of the game to resolve this.

I would be really very grateful for some details on this. I am using the altered OfB career now to set various schedules and carpools, and cannot see any problem other than the job title says Unused X. Employees are still recognised by their employers. Will my game blow up if I continue?

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