Interesting business glitch.
cwykes:
They screwed up other aspects of the fake career as well didn't they.
1) There isn't an elder/teen career so elders and teens are supposed to work 9-5 mon-fri. There's a fix for the teens (in Pescados OFB fixes?), but the elders work a very long week.
2) The pay doesn't work right - I can live with amounts that don't make sense, but one playable manager went to work and came back with 0 pay every day.
3?) I don't think he got any vacation days either.
4?) I bet you can't get a Uni scholarship off the OFB 'career'.
If they'd gone a bit further with it, the fake career could have been really good - with badges required for promotion instead of skills and a proper pay scale. level 0 no skills, level 1 sales bronze, etc etc.
I guess the thing is too bloody complicated to fix properly, but at least they won't be screwing it up any further now the last EP/SP is out!
J. M. Pescado:
Quote from: cwykes on 2008 December 14, 10:11:12
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1) There isn't an elder/teen career so elders and teens are supposed to work 9-5 mon-fri. There's a fix for the teens (in Pescados OFB fixes?), but the elders work a very long week.
OFBp2 fixed this. 12s get slightly different hours. There is no special exemption for elders. Why should there be?
Quote from: cwykes on 2008 December 14, 10:11:12
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2) The pay doesn't work right - I can live with amounts that don't make sense, but one playable manager went to work and came back with 0 pay every day.
Works fine in my game. Once again, I point the blame squarely at tight pants.
Quote from: cwykes on 2008 December 14, 10:11:12
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3?) I don't think he got any vacation days either.
I think this possibly by design.
Quote from: cwykes on 2008 December 14, 10:11:12
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4?) I bet you can't get a Uni scholarship off the OFB 'career'.
No. You can't reach the top because of the "unused" 8 levels. It could easily be truncated down to a 2-level career, whereupon it would work.
Quote from: cwykes on 2008 December 14, 10:11:12
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If they'd gone a bit further with it, the fake career could have been really good - with badges required for promotion instead of skills and a proper pay scale. level 0 no skills, level 1 sales bronze, etc etc.
The pay scale is determined by YOU! Naturally, there are no promotions.
cwykes:
Didn't think I owned any tight pants. I certainly don't have insim or inteen. Could have been a version problem I suppose, but this was in Meadow Lawns and I was careful what hacks I had in for that because it was for download. Other sims were OK, but this one had a problem. Water under the bridge really, but it left me with a lasting impression of borkedness.
You've said before that what the business pays isn't what the sim actually gets. I don't remember the explanation if I even understood it at the time. I can't say I've looked at the numbers even - I'm happier not looking for things that would annoy me. Given the way the game works, the two numbers are never going to match, but are you saying there is actually some logical connection? I was imagining all employees received a standard wage regardless of what the business paid. That would be consistent with the fact that it's set up as a career. Maybe I need to reconsider my aversion to pay rises - just for playables of course!
I just think that if they set it up as a career, they missed a good opportunity to do something different and make it a normal career with badge based promotions. The fact that they had to fix the teen problem in the patch just proves they didn't think about teens in the first place. If they had thought about them, they'd have built a teen/elder career alongside the adult career like they always do. They'd have fixed it to work for the Uni scholarship as well! I'm not 100% against elders working longer hours for low pay, but 9-5 Mon-Fri is too many hours and the hours are wrong - the oldies should be doing odd shifts here and there or shelf stacking at weekends. If you want elders to work full time, then you can keep them in an adult career instead of making them retire or use a noagediscrimination hack.
J. M. Pescado:
Quote from: cwykes on 2008 December 14, 21:05:26
You've said before that what the business pays isn't what the sim actually gets.
I was talking about the business income received by remote owners.
Quote from: cwykes on 2008 December 14, 21:05:26
I don't remember the explanation if I even understood it at the time. I can't say I've looked at the numbers even - I'm happier not looking for things that would annoy me. Given the way the game works, the two numbers are never going to match, but are you saying there is actually some logical connection? I was imagining all employees received a standard wage regardless of what the business paid. That would be consistent with the fact that it's set up as a career. Maybe I need to reconsider my aversion to pay rises - just for playables of course!
Business pay at the ownable job per day is determined by the hourly wage * hours worked.
Quote from: cwykes on 2008 December 14, 21:05:26
I just think that if they set it up as a career, they missed a good opportunity to do something different and make it a normal career with badge based promotions.
Again, the "pay" and thus "promotions" are set by you, the user.
cwykes:
Quote from: J. M. Pescado on 2008 December 15, 02:14:33
Quote from: cwykes on 2008 December 14, 21:05:26
You've said before that what the business pays isn't what the sim actually gets.
I was talking about the business income received by remote owners.
Ohhhh!!!! So your relevant wages hack is probably impoverishing my playable employees......
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