Is anyone really good at making beach-friendly neighborhood terrains?

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Gwill:
I love those tiny islands, but I hate the slope down to the beach.  I want FLAT goddamit!

Nepheris:
In size of SC4 tiles I've found 1.5 to 2 tiles works best for beach lots. (If you check the twikki terrain in SC4 for example, the distance is exactly 2 tiles)
What really helps as well is having the general level of your land area be quite close to sea level. If the slope is too harsh, the game sometimes does not accept beach lots.

I'll have a fiddle with it later, see if I can help you out.

Mizz Rose Bud:
I have some "beach terrains" here http://home20.inet.tele.dk/rosebudsims/sc4.htm ... it is the first/upper six ones and they work okay for me. The rest were made before BV and I donīt think that they would be very good for beach lots.

I start with "a water hood" in SC4 and then raise a tiny bit of land, just so much that it shows through the water. Then I use the Plain tool (God mode) to raise the ground where I want land. Thatīs the easiest way to get a working coastline IMO.

Zazazu:
I do mine from a .png on up. Set a layer to blend anything below 83 (greyscale). Then use something at 85 for the flattest beach lots possible. 84 seems to be cutting it too close. Since I like my terrains randomized, I just splotch in a bunch of 85, then work up brighter for higher areas. With my current set of terrains, this was done using letters in different fonts.

Nepheris:
Mh, I declare the original SC4 file beyond all hope. Gave up trying to fix that one and just created a new hood that looks more or less the same (same road layout).

Behold, the beachlottery.



Hope you've got some use for this :)

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