Most worthwhile expansions and stuff packs?

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zherok:
Probably these stairs. The AL ones don't have a matching set that go the other way, Marvine's do, and have a whole lot more colors.

Not sure I care for vacations. I like getting new interactions, but how you get them is a pain in the ass. Tons of loading since every spot is pretty much good only for one thing. I'm not sure I've actually seen any locals, everyone I've met seems like a tourist in a kimono. I saw a ninja once but he promptly vanished. I did get the dragon tale out of the old man at least. Other than that, the vacation has pretty much been horrible. Arrived at night, next two days it rains. And pretty much any thing you can get bees out of, (tossing a coin, chance cards from tours) has caused my sims to be chased by bees.

Liz:
Quote from: zherok on 2008 December 11, 02:08:15

Probably these stairs.I like getting new interactions, but how you get them is a pain in the ass. Tons of loading since every spot is pretty much good only for one thing... And pretty much any thing you can get bees out of, (tossing a coin, chance cards from tours) has caused my sims to be chased by bees.
They do enjoy tossing bees at your vacationing sims, don't they?

I've found that before sending a sim on vacation it's a good idea to head over to their intended destination yourself and edit the lots. Much like Magic Town or Studio Town in The Sims was originally set up to address only one or two points of interest per lot, each community lot in BV seems geared towards only one or two activities. To that end I've gone in and fleshed out most of the comm lots so that my sims can hit a few more highlights on each and hopefully avoid the lot-hopping that really slows things down.

For instance, in Takemizu I've added massage and mah jong tables to the Lucky Shrine Park (along with an espresso stand), as well placed a jewelry display in the little store so sims can buy local jewelry there along with a souvenir. I've also added mah jong & espresso to the Hot Springs lot and replaced one of those springs with the giant ninja statue; that way the ninja will appear in a predictable spot and not be hindered by the uneven terrain back behind the rear fence where he used to arrive. Hotels are given a tea room (as well as the rooms receiving a makeover) and some improved recreation facilities. The tiny "tea gazebo" lot gets a massage table in place of one of the bathrooms, and the lovely bamboo fountain is replaced by a wishing shrine.

As you observed, the ninja will hightail it very quickly after arriving, so it helps to know where on a lot he's going to appear. One of the reasons having the giant ninja statue on the Hot Springs lot helps is that I can send a sim running to that spot as soon as she arrives on the lot so that she's ready and waiting, and the second he starts to poof in, I pause the game and select 'Learn Teleport' immediately. Even then he's sometimes too quick; if the sim gets caught up in the ZOMGNinjaPoof!!1!one! animation, he'll probably slip away again. Still, I know where he's going to turn up again next time and don't need to chase him all over town just hoping to catch a glimpse of him. I may need to chase him a few times in order to get the question right, but at least I'll know the spots where he's likely to be.

zherok:
Bees and things that made my sims itch. And all the chance cards that increased skills tended to target ones I already had maxed. I eventually gave up on learning anything there, both my characters could teleport via magic already, so it was somewhat redundant, and I suspect something is just wrong about the installation, I never once saw a local, unless they happen to resemble white people in kimonos and offer no different options than a tourist would. I did learn the Dragon Tale at least.

Outside of that though, there's some clear issues with my game. All the secret hobby lots from Free Time appear to have had their lots replaced with random asian vacation lots from Bon Voyage. I went to the secret gaming lot, and it looked suspiciously like a game free pagoda. When I went on vacation in game, I confirmed that it was EXACTLY like the secret lot from there, meaning something overwrote something it shouldn't have.

But with the next semester starting mid next month, I'm hoping to more or less replace this machine with a decent laptop, so it's too much of a hassle to fix it when I'll be able to start fresh without all the hardware issues. I opted to just try and give myself the interactions in SimPE in the meanwhile.

J. M. Pescado:
Quote from: zherok on 2008 December 11, 07:36:31

Bees and things that made my sims itch. And all the chance cards that increased skills tended to target ones I already had maxed. I eventually gave up on learning anything there, both my characters could teleport via magic already, so it was somewhat redundant, and I suspect something is just wrong about the installation, I never once saw a local, unless they happen to resemble white people in kimonos and offer no different options than a tourist would. I did learn the Dragon Tale at least.
That's what locals are, yes. They're just like regular sims, except they start out knowing the local dances and perks.

Quote from: zherok on 2008 December 11, 07:36:31

Outside of that though, there's some clear issues with my game. All the secret hobby lots from Free Time appear to have had their lots replaced with random asian vacation lots from Bon Voyage. I went to the secret gaming lot, and it looked suspiciously like a game free pagoda. When I went on vacation in game, I confirmed that it was EXACTLY like the secret lot from there, meaning something overwrote something it shouldn't have.
BFBVFS!

zherok:
I'll work a bit more interacting with those guys then when I reinstall the whole deal on another computer.

As for the lots, yeah, they're pretty borked. The Free Time special hobby lots are worthless entirely, as they're just vacation-townie free versions of the Asian vacation spots (some townies are there, but I didn't notice anything special about them, and the pagoda location is pretty damn worthless without the old man there...).

Additionally, no witches ever seem to spawn at the two magic locations. The evil warlock would show up at community lots, but I'm not sure a good witch or warlock ever spawned until I forced the game to. Either way, the magic lots are worthless as other than the evil warlock castle's serving NPCs, they're both completely empty.

No idea what went wrong during installation, but given the hassle it takes to remove and reinstall stuff, I'm just playing with the notion that this neighborhood is a loss, and I can just use it to test hacks and content out for a game on a more stable computer.

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