Alien baby born with brown eyes?

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J. M. Pescado:
Quote from: Tarlia on 2008 November 25, 21:08:43

That's something I've wondered about for a while. Can facial features be passed down as recessives? All of my breeding seems to result in the offspring getting all their appearence from their parents' expressed facial features.
No. Facial features are strictly either/or. You either get a given feature from one parent or the other.

jwaas:
On the subject of alien eyes, my memory is that Johnny Smith comes out of the package with regular green human eyes.  I put black alien contacts on all my aliens anyway, along with my blue alien skintone (the better to distinguish aliens from Plantsims, even from a distance and at a quick glance).

Related (hopefully) to all this, I've been wondering about alien genetics in general.  Genetically, is the only thing that defines a Sim as an alien the skintone?  So that if I give a Sim the alien skintone using Christianlov's painting (or changing it by hand in SimPE), this is enough to make that Sim an alien?  Or better still, if I make a Sim in CAS and give him/her that skintone, this is enough to make him/her an alien, correct?  As opposed to the other supernatural types -- vampires, werewolves, magic-users, Plantsims, zombies etc. -- which seem to have special flags in their files, and (usually) special skintones or skintone overlays as well.

So I guess what I'm asking is -- apart from the question of having Pollination Techs in their ancestry or not, would I be correct that there is no special "alien" flag in alien Sims' files?

And unrelated to this, I am loving Santaroth.  ;D

J. M. Pescado:
There are no "aliens". "Aliens" are purely perceptual, they have absolutely nothing which seperates them from regular sims except the greenness.

jolrei:
Quote from: Princess Artemis on 2008 November 25, 21:31:51

Gah.  I have one alien baby that was 'fathered' by Maxis' PT, and she is horrifying to behold.  ...The two twins 'fathered' by one of the four new PTs are not bad at all.


Yeah, I find that a new PT is a necessary addition to the game.  I resisted installing one until my first alienspawn reached the 12 stage and recoiled in horror.  As soon as she went to uni, I 'plastic surgeried' her, and changed parental genetics to those of the new PT.  Hopefully that will keep the fugly away from any of her spawn and stop it from happening with any new abductionspawn.  Naturally, now that I've done all that, I can't seem to get anyone abducted even with TJs higher abduction odds mod installed.

eevilcat:
Quote from: jolrei on 2008 November 26, 21:25:20

Yeah, I find that a new PT is a necessary addition to the game.  I resisted installing one until my first alienspawn reached the 12 stage and recoiled in horror.  As soon as she went to uni, I 'plastic surgeried' her, and changed parental genetics to those of the new PT.  Hopefully that will keep the fugly away from any of her spawn and stop it from happening with any new abductionspawn.  Naturally, now that I've done all that, I can't seem to get anyone abducted even with TJs higher abduction odds mod installed.


The odds with TJs' hack are still pretty low except for knowledge sims. It might take 2 or 3 nights of concerted effort stargazing to get the UFO to swing by but it does work. Secondary knowledge seems to get abducted just as much as having it as a primary aspiration.

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