M & G Street Lamp
spinningplates:
Quote from: Lord Darcy on 2008 November 24, 09:54:32
This pack is more like a mini EP, adding new cheats and new animations, e.g. sniffing the flowers. It's built on the latest EP engine like FFS or GLS.
So, if it's more like an EP, does that affect the validity of mods/hacks? Or does it not affect it the same way a true EP does?
Lerf:
Is this a folder under Progam Files/EAgames, like all the others?
If not something is seriously borked. I just searched Mansions and couldn't find a folder that said that or EP9.
And, since someone will ask, no I am not now nor have I ever used the no-CD patch.
jsalemi:
Quote from: Lerf on 2008 November 24, 20:11:29
Is this a folder under Progam Files/EAgames, like all the others?
It's a file in the TSData/Res/Lights (or Lighting) directory under the game directory in Program Files.
Quote from: spinningplates on 2008 November 24, 14:59:50
So, if it's more like an EP, does that affect the validity of mods/hacks? Or does it not affect it the same way a true EP does?
It's based on the AL engine, apparently, and so far I haven't seen any reports of any problems with AL-compatible hacks in M&G.
Emma:
The only thing I've taken out was the Perfect Plants by TJ because it is the only hack I could think of that might be borked by the new EP/SP/Whateveritis. I bet it does still work though, I just haven't tested it yet.
Gwill:
Quote from: Emma on 2008 November 25, 07:09:17
The only thing I've taken out was the Perfect Plants by TJ because it is the only hack I could think of that might be borked by the new EP/SP/Whateveritis. I bet it does still work though, I just haven't tested it yet.
I forgot to take it out, but I haven't had any problems.
The only very minor hack problem I have had is with uni_ltws_sns.package. Unnamed wantable wants are back, but they all seem to be solar panel/windmill related. It doesn't break anything, it just forces you to guess what it is your sim desires.
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