Invisible Objects Are Back Again

<< < (4/4)

ZephyrZodiac:
I don't know about an invisible object finder at Spiffy's - but I think I mentioned that I have an invisible fence which I think came from there.  I would think, as long as you don't go near portals, then Move_objects on would find invisible objects.  (I remember it did in Sims1.)

baratron:
Damnit. I KNOW there was someone who had this exact same problem before, and JMP ended up adding a new option to the FFS Lot Debugger. I simply cannot remember anything else about it, though.

You have tried the Lot Debugger? As well as invisible kicky bags, you can also get invisible stuck cellphones, invisible stuck ghost emitters, er, and some other things. My brain = cheese at the moment, so coherence is non-existent.

I'll try to find the link of the earlier post for you.

Edit: OK, I think this is the thread I was remembering: What's Blocking Their Path?. And the other invisible object I had forgotten about was a "stuck fridge tile". Seems possible, if your mysterious object is in the kitchen?

I also found the Now what? Terrain can't be leveled. And it's already flat. thread, which might help with your other problem. Hope it's useful.

ZephyrZodiac:
Debugs stuck fridge tiles and loads of other stuck objects, but only appears if there are any to get rid of.  I'd say, if the debugger doesn't find it, it's something that apparently has the right to be where it is, but for some reason you can't see it, but the debugger can!  You could also try scanning the affected area with the eyedropper thingy - it might identify something, though in a dorm you'd have to turn it into a residential lot first.

Shupinola:
I posted a reply and it didn't turn up. I had mentioned that I don't allow my Sims to use cellphones or play kicky bag. I also came up with some ideas about getting around the problem that hackers could try, but it was very spur of the moment stuff and I can't remember it all now (dratted virus is playing with my brain).

I always thought the Lot Debugger was incompatible with NL, but things are getting so bad that it's worth trying it.

I'll also check out the other thread.

ZephyrZodiac:
Well, the debugger is fine in my game, and I know a lot of other people have had no probs, as I remember asking before I put it back in.

Navigation

[0] Message Index

[*] Previous page