Change camera setting to eliminate fade?
Cerridwen:
I would like to change the camera setting so that when I'm playing and zoom in, objects like lights, wall decorations, and hanging plants ect.. do not fade out so I can still see them when zoomed in.
I'm wondering if going into my livecamera.txt file in MyDocuments and changing the settings from:
setparam objectFadeDistance 10
setparam objectFadeFalloff 4
setparam objectFadeAllObjects 0
setparam objectFadeCineCam 0
to:
setparam objectFadeDistance 0
setparam objectFadeFalloff 0
setparam objectFadeAllObjects 0
setparam objectFadeCineCam 0
Would that do the trick? Would game asplodie? I'm also wondering what's the difference between FadeDistance and FadeFalloff?
leaths:
If I'm not mistaken, there is an in game camera setting for that. I'm pretty sure I have my Fade Distance set to "off."
Cerridwen:
Quote from: leaths on 2008 November 21, 01:54:50
If I'm not mistaken, there is an in game camera setting for that. I'm pretty sure I have my Fade Distance set to "off."
I do have it set to off in my "in game" settings too, but certain objects would still fade when completely zoomed in. I went ahead and changed the settings to 0 and tested it and it seems to work. Nothing is fading now. I'm still curious as to what the different Fade settings mean.
J. M. Pescado:
Certain objects fade when you zoom through them because the camera is clipping through them and if they didn't fade, you'd see nothing but a mangled mass of polygon soup.
kazebird:
Actually, a lot of objects fade with the fade distance set off. To list a few Ceiling hangings, Elevators, Staircases, etc. In fact, the only objects the fade distance setting effects are NH deco, and neighboring houses.
I would love to see a fix for this, since I hate seeing ghost lamps, ghost fans, ghost stove hoods, and especially ghost elevators!
Also Pescado, if that was true you would get a big glitchy mess every time you use the tab camera to look inside an elevator, but you don't. This is not to doubt your awesomeness, but is true. All I can see is it is used for is to keep objects out of your way, but I don't need that since I constantly rotate the camera anyways.
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