Is this a Sea Level Fix

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Lerf:
Sorry two issues here.  I know this won't fix the underwater problem.

THe problem I tried to fix, the one that sort of works, occurs when you have built a house on a lot, even a flat lot, in a neighborhood at a given level.  Then when the house is put in the bin--sans residents--and used in a neighborhood that is at a higher or lower level than the one in which the house was originally built.

This means that 1. It's a lot harder to place the house.  2. When you can it makes weird level changes to the road, 3. It looks like sh#t.  I'll try to get some pictures of what I'm talking about, but they're all in my non-vanilla neighborhood which I'm not using until after I've vetted M&G today.

Mootilda:
Quote from: Lerf on 2008 November 19, 18:03:46

THe problem I tried to fix, the one that sort of works, occurs when you have built a house on a lot, even a flat lot, in a neighborhood at a given level.  Then when the house is put in the bin--sans residents--and used in a neighborhood that is at a higher or lower level than the one in which the house was originally built.

This means that 1. It's a lot harder to place the house.  2. When you can it makes weird level changes to the road, 3. It looks like sh#t.  I'll try to get some pictures of what I'm talking about, but they're all in my non-vanilla neighborhood which I'm not using until after I've vetted M&G today.

I've never seen this behavior.  Then again, I usually package lots and install them, rather than just moving them into the lot bin and out again.  Now you have my curiousity peaked... I'm going to try this today.

If your discription is correct, then I believe that I have a solution: Use SimPE to adjust the Z-value of the package while it is still in the lot bin.  There's one difference: a lot in the lot bin doesn't have a neighborhood Lot Description (DESC aka LTXT) record.  Instead, you would have to change the LOT record in the lot package.  The two records have very similar formats.  Unfortunately, there's no plugin for the LOT record, so you'd have to either a) edit the record in the hex view or b) write a program to make this adjustment or c) convince Peter Jones to create a plugin for the LOT record.  I've been thinking about changing the LotAdjuster to allow modification of lot packages in the lot bin; adding the ability to change the elevation would be trivial.

Internal record format of the LOT record: http://www.sims2wiki.info/wiki.php?title=LOT

[Update:]
Took another look at the LOT record and there's no Z-value that we know of... in fact, none of the information about placing the lot in the neighborhood exists in that record.  So, the behavior that you're seeing is very odd... I can't imagine where that information is being stored.  The game really ought to have lost all of the positioning information for the lot, so it should use the standard positioning logic when the lot in placed in the neighborhood.

I really need to see this at work...

[Another update:]
I just confirmed that this works as expected:  I placed 170 Sim Lane from Pleasantview into the lot bin, then placed the lot onto the top of the hill.  No problem.  Lot was moved up as expected, to match the level of the road.

I'm going to need a working example of your problem to investigate.

J. M. Pescado:
I suspect that he's trying to place a lot with non-flat edges, which, naturally, corrupts the terrain.

Mootilda:
Yeah, I wondered about that.  But, he does say that it happens with flat lots...

I'll try again with a lot with non-flattened edges.

Lerf, which EPs and SPs are you running?

[Update:]

Created a lot with a severe slope, even at the road.  (10 Oak Street from Pleasantview; moved to sloping road at the top of the hill.  Expanded right to create a downward sloping road and terrain.)  Placed in lot bin, then moved to low ground in Pleasantview.  Lot still behaves as expected: road at top of slope matches neighborhood road, slope causes neighborhood terrain to slope downwards to the right.

However, I now have a theory about how this can happen: your lot has the road at a negative relative elevation, rather than at a relative elevation of 0 (which is the standard for all TS2 lots).  IE, your lot contains an odd terrain array which tells the game that the road on the lot is supposed to be lower than the neighborhood road.  Needless to say, this confuses the game and will cause problems everytime that you move the lot, reguardless of whether the lot is being moved to higher, lower, or level ground.  My guess is that this problem occurs whether you just move the lot in the neighborhood, bin the lot, or package the lot; can you confirm?

Again, I believe that I need to see your lot.  Can you attach it here?  (No need for the neighborhood; I just need to see the binned lot package).

[Another Update:]

I managed to reproduce your problem by creating a lot with the road at a negative relative elevation (not an easy task).  I really suspect that this is your problem.

Lerf:
It could be.  The most severe case was a lot on a location I'd tried numerous other houses on before putting that one in.  I just went in, removed the lot I thought was the problem and all the lots around it.  I used ModifyNeighborhood Terrain to level it and put the problem lot back in--no sinkage.  So, I guess, the street had gotten really badly distorted by trying all the other houses there, plus it ran parallel to a beach with an abrupt drop off.  (Note: it wasn't classified as an apartment at the time I first placed it)



However, the other house, the one I experimented on was on an otherwise level street and the lot had been flattened before I built on it.  I almost never leave a lot with bumps on it unless I'm trying to do something unusual, which I wasn't with this house:

BEFORE: You can see by the fact that the road dips from across the street to the house--which it didn't do before I placed the house--that the ground has "sunk". 



AFTER Changing Level and Moving:  THe house is on the other end of the same row of houses, two buildings down from where it was.  The house hasn't sunk.



Mootilda--I have all EPs and SPs--except MG which I can't get to install.  :P  I don't use the no-CD crack. 
I'll try and get a copy of the house from one of my other neighborhoods where I haven't changed the level.

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