Vampire Stalk
Sonshine:
Thanks Lord Darcy! I'll look into both ways to totally curing him of the vamp walk.
Insanity Prelude:
I kind of liked it as a characterization point. Like, he can't get rid of the old habits even though he's cured now.
... but, I'm kind of worried about it breaking the game, too.
Sonshine:
Yeah, I'm trying it on one of my throw away hoods first and see how that goes. If it works and my game doesn't explode, then I'll do it on the hood that I normally play. I already found out that the simpler method of aging him down and then back up doesn't work.
Marhis:
Let us know if it works, it's interesting, because grand vampires are not strictly NPCs (family 0x7FFF) but "special townies": they have special code embedded, but they're tossed in Downtownies family, so they could have different behavior. Same thing happens with Divas and Slobs in Downtown.
In case it shouldn''t work, you could also try to deactivate the "CT - Signature Behavior" BHAV in character file. As an example, the first instruction in my Contessa sim is "Expression (My attribute 0x001A ("Signature Behavior - Loops Until") -- and > Literal 0xFFFF)"; if true, returns False, and if false will follow the next instruction (0x000F), and so on. If you change the "false" target from 0x000F to "Return True" it should stop the tree without errors, and without calling other BHAVs like stalk, bleh, bite, etc.
Sonshine:
Ok, I looked at his character file in simpe (the guy in my throwaway hood) and found out that he doesn't have BHAV files. He is a cured vamp and he only has BCON files. The only thing different is that this hood and character were generated by the Any Game Starter. I'm not sure if that makes any difference or not. I just looked at my cured vamp in my good hood and stranagely enough he has both BCON files AND BHAV files! What can I do from there? Do I delete all of the values in the BCON files? I'm in totally new territory here, lol.
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