Is it possible to make a hack to get rid of asterisks?
kazebird:
I hate the CC asterisks! It's like the game is telling me "This doesn't belong in the game," and I hate it! My point is that the game should not show something is custom, like in the Sims 1. What kind of idiot needs a reminder that the object is a download? Can it be done?
J. M. Pescado:
Probably. Somewhere in the gamefiles, there's a picture of the CC asterix, and all you have to do is nullalpha it.
kazebird:
Woah! While searching through the basegame files, I found all the in game cursors! The thing is there are several versions for each cursor. Many of which appear to match with the UI in earlier versions of the game during creation! If you go to:
http://www.snootysims.com/extrasindex.php?id=oldpics
and look in:
Program Files/EA GAMES/The Sims 2/TSData/Res/UI/Cursors
You can see similarities between the cursors and old game pics! This is a major discovery because, if the other UI files are in there, we could make an override to use those files instead of the current UI!
Can someone use SimPE to see if the old files are in the UI package?
If you will excuse me I will continue spelunking through The Sims 2's caves.
Edit: Even the EP's after pets have the sledgehammer tool under multiple UI's. I wonder why?
Zazazu:
Quote from: parrot on 2008 November 08, 15:55:48
Can someone use SimPE to see if the old files are in the UI package?
You can, yes. Also, somewhere in Peasantry someone ripped all the icons up to, I think, Pets. I use them a lot in sign creation. See the sign for LANES:
I've also replaced an image file there so that zombies wouldn't think of brains but grilled cheese. Works the same way as a standard object recolor. Open package file. Find image. Extract. Open extracted texture in your graphics program, edit, and import into SimPE. Update all sizes, commit & save.
Zazazu:
Great. I'll get the rest of those icons. I was making something or other recently and didn't have the icon plus didn't feel like searching through SimPE.
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