*moan* Unwanted crap townies and NPCs are infesting my game!

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witch:
Me neither.  :P

Marhis:
It should use the already existing social groups townies; the game would not use regular townie in apartments.
 It will use those who pertain to the correct social group (e.g. in high class apts, socialites + techies). If you don't have enough townies of the social group picked by sadorandom roll, the game will generate a new one (with a 25% chance it will be an elder).
Apparently the game will generate up to 25 units per social group, and this kind of spawning seems to happen in other occasions, too, not only when populating apartments. Also, I suspect those apt residents aren't evicted when a family moves out, thus leading to a bunch of non recyclable townies stuck with the apt key in their inventory; pretty much similar to what happens in uni dorms, when a playable moves out.

seelindarun:
Quote from: Marhis on 2008 November 22, 21:18:00

Also, I suspect those apt residents aren't evicted when a family moves out, thus leading to a bunch of non recyclable townies stuck with the apt key in their inventory; pretty much similar to what happens in uni dorms, when a playable moves out.


I don't understand what you mean, Marhis.  In uni dorms, when a playable moves out, an existing dormie returns to take up their slot.  If I move a playable in, one randomly chosen dormie moves out.  I've seen the evicted dormies move into other dorms if needed, when I play those other lots in the rotation.  ???

Doesn't notownieregen in the DC work the same way to prevent the spawning of more social townies, if there already are some available?

jolrei:
Quote from: Marhis on 2008 November 22, 21:18:00

It should use the already existing social groups townies; the game would not use regular townie in apartments...Apparently the game will generate up to 25 units per social group...Also, I suspect those apt residents aren't evicted when a family moves out, thus leading to a bunch of non recyclable townies stuck with the apt key in their inventory; pretty much similar to what happens in uni dorms, when a playable moves out.

Well, that pretty much sucks.

Quote from: witch on 2008 November 22, 20:50:21

Quote from: jolrei on 2008 November 22, 19:27:15

If I move witch into an apartment...I don't want a bunch of strangers cluttering up the place.
Me neither.  :P

Quite.

Marhis:
Quote from: seelindarun on 2008 November 22, 21:39:32

I don't understand what you mean, Marhis.  In uni dorms, when a playable moves out, an existing dormie returns to take up their slot.  If I move a playable in, one randomly chosen dormie moves out.  I've seen the evicted dormies move into other dorms if needed, when I play those other lots in the rotation. 

I mean that when you have the last playable in a dorm move out, all the other resident dormies are not evicted, until a new playable will be plopped down in that lot; only then, they are properly evicted and replaced.
If you move the new playable in another (empty) dorm, instead, the "old" dormies will not populate this dorm, because they're still stuck in the old one, so the game will send you new dormies, and will generate others if none is available.

If you enter the old dorm (of course it will be in buy/build) mode, you'll see all the doors still occupied, with the dormie face on them.

Syberspunk did a lovely hack to solve this issue, and BTW with nodormieregen stuck dormies remain stuck, but no new dormies are generated.

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