*moan* Unwanted crap townies and NPCs are infesting my game!
sewinglady:
I just populate all units in apartment units with sims of my own making.
The only good thing to do with the new townies is feed them to the cowplant. At least this keeps me from having to periodically feed it an actual sim I might care about...
PirateFaafy:
Quote from: J. M. Pescado on 2008 November 09, 00:11:41
I wouldn't worry about it. If you populate the other units even after the townie appears, it will be evicted and just be reused at some later date.
Does this mean that a custom social group townie will be used in apartment lots if this happens? I have a few townies that I assigned to be groupies while making this hood, and I've yet to use an apartment lot. I was wondering what it would be like to do an asylum by having 7 sims in one family and 1 in the other, thus making sure to avoid all chances of accidentally selecting another sim (I tend to right click + drag to move the screen.)
vividmiss:
Those social group townies are so fast, they don't even inspect the apartments. They just make a bee line for a door and take it. It's not as bad on larger lots but since I am mostly playing the Short Street minis from here it's become a problem. The only way I have been able to get around it is to use moveobjects on and park the sim in front of the door, rent it then exit quickly and do the same until all the apartments are taken. I hope that's not a VBT because it's the only way I have been able to stop them.
Mootilda:
Try this:
- Move sim families into the apartment building, without selecting an apartment.
- After you have filled all of the apartment slots, move each family into an apartment.
Not sure that this will work, but I believe that the game should realize that all apartment will eventually be taken, so it doesn't need to move in any townies.
jolrei:
Does this happen in 'hoods that already have townies? Take, for example, my MATY 'hood. It has a whack of MATY townies that wander about and interact with the MATY playables. No regen hacks keep other riffraff from being spawned. If I move witch into an apartment, will the game generate a bunch of random townies, or will it pull from the existing townie pool? If it pulls from the pool, I don't mind, but I don't want a bunch of strangers cluttering up the place.
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