Making a holiday template
Mootilda:
Quote from: Inge on 2008 November 08, 08:42:47
I think it is poor practice of EA to touch the files in another hood at all during a play session in one hood.
I couldn't agree more. I hate to see such sloppy design / programming.
SaraMK:
The only way to make a valid template is to use Base Game Starter to create a base game neighborhood, then swap in some stuff from inside the real template, and switch the two templates whenever you want to use your own instead of the Maxis. I do this for my custom Uni. Unfortunately the template has to remain somewhat unfinished, lacking certain functions, sims, lots, and objects, since they aren't available in the base game. It's still better than building one from scratch every time, of course.
Inge:
So far it's suiting my purposes just dumping the stuff into a new hood by hand and renumbering it. But Peter pointed out that I could run into problems when I start making lots in the base hood of the new neighborhood, as there is a field holding a value for last lot number, and it might start giving lots the same number as my holiday lots unless I reset that too, to start above the highest lot number of the ones I copied in.
J. M. Pescado:
Quote from: Inge on 2008 November 09, 10:58:50
as there is a field holding a value for last lot number
Where is this field? I have this suspicion that it serves as the lot-creation analogue to the SCID and the fact that it continually increases is what causes "holes" much like how the SCID will cause "holes" in NID instances if not reset.
Inge:
He says now he might have been thinking of the last-generated NID field instead.
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