Any Decent Custom Hair?

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SaraMK:
Quote from: IgnorantBliss on 2005 November 12, 08:22:09

The problem is that not all custom hairstyles have all ages, or some of the ages don't match. Say, someone used a blond Maxis hair and then only changed the teen, adult and elder hair, making them black. If you make the whole hairstyle genetic, then toddlers and children will have blond hair and only get the correct black hair when turning into teenagers. Also, you're going to have a ton of identical toddler and child hairs, because these have not been edited in most cases, even if they match the color otherwise.


Quote from: Bangelnuts on 2005 November 12, 16:51:37

the color isnt where the game is having substitions it in the age brackets .ie if a custom hair mesh is only for teens and up . the game thinks it should be in all age brackets if its a maxis color. if its a custom color then the game automatically categorizes style and color appropriately.the game tends to judge based on color raather than style so a long toddler hair only in black will show up in other ages as the barrette  style. which means you have a boat load of deletion to do. the same is true with a short hair if its a maxis color but the mesh is only for a certain age group you end up with meg hair by the boatload in all the other age brackets.with males it is the close to the head style that is dfault for maxis


This isn't a game problem, it's a Bodyshop problem. When people make a mesh, even if the mesh is only for adults, Bodyshop will create a complete package that includes all age groups.

I can tell you how to get rid of crappy default hair in the age groups that a custom mesh (or recolor, for that matter) did not alter.

1. Open the RECOLORS (not the mesh) in SimPE.

2. On the top-left select Property Set.

3. On the top-right select whatever age that the mesh did not cover (i.e. if your mesh if for teen-elder, then you want to edit the ones for toddler and child). The one that starts with "pu" is toddler, and "cf" or "cm" is child.

4. On the bottom-left select "age (dtUInteger) =". It will have a number in there like 0x00000001 for toddler and 0x00000002 for child. Just change that to 0x00000000.

5. Remember to click the Commit button after each change. Save the file.

The mesh will show up in teen-elder like it should, but absolutely nothing will show up in toddler or child. Now you can have the best of both worlds -- new meshes show up in the correct colorbins, but the unchanged age groups don't get spammed with nasty hairstyles.

This method will work any time you have hair in an age group that you don't want it in. This is how to get rid of it without affecting the other age groups. Note that if you do something like get rid of a teen hair for a mesh that is for child and adult (but left teen as a default nasty style) then when the child grows into a teen he will receive a completely random hair style. Hope that made sense.

Motoki:
You can also safely delete them and their accompanying texture, the latter of which will save a good bit of space. As long as you know the # code for the age you are deleting and the codes used on the textures (am=adult male af=adult female tf=teen female cu=child unisex pu=toddler unisex etc) then you should be fine but of course back up your files first. Anyway, simpe also makes a backup eveytime you change a package file.

IMO it makes more sense to just delete them because all those texture files are large and take up a lot of space and really add to the time it takes to load the game.

Bangelnuts:
Quote from: Motoki on 2005 November 12, 23:00:05

You can also safely delete them and their accompanying texture, the latter of which will save a good bit of space. As long as you know the # code for the age you are deleting and the codes used on the textures (am=adult male af=adult female tf=teen female cu=child unisex pu=toddler unisex etc) then you should be fine but of course back up your files first. Anyway, simpe also makes a backup eveytime you change a package file.

IMO it makes more sense to just delete them because all those texture files are large and take up a lot of space and really add to the time it takes to load the game.

thats what I ended up doing. I did inadvertantly delete one mesh but it was no big deal as I save all meshes in a seperate file on my desktop. I simply went back and reinstalled it when I saw my sim running around bald. even though her picture  on her panel showed the correct hairstyle and color

Issy:
There is also some nice recolours and meshes at:

http://games.groups.yahoo.com/group/SimmillionHomes3/

I like the Diva hairstyle, and the "That Girl" is fitting for some of my nerdy looking sims :P

You need to be a member to download but I thought it was worth it.  No idea how "high" the poly counts are for these.  Got Simpe just yesterday and I'm still playing around with it.

Motoki:
IIRC correctly that Diva one was pretty high poly. That's the one Lola did right? If so, I saw the count and immediately deleted it.

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