Any Decent Custom Hair?

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idtaminger:
Okay. I just tried changing hair colours, and I am incredibly confused. Mostly I'm confused about the families. What families do we have to set the hairs to? Are there different families for different hair colours? And do elder hairs have a separate family? Or is it the same family for all colours through elder?

I looked at the DatGen tutorial, and my head was spinning. Doesn't explain very well at all.

Bangelnuts:
Quote from: SaraMK on 2005 November 09, 23:35:46

Another bonus of having hair categorized in the right bins is that townies and NPCs might get it. I download a lot of wild-looking hair, and it always amuses me to see it show up on some totally inappropriate NPC. I once had a cop show up who had hair a mile long and looking like it could put someone's eye out.

I categorize ALL hair in Datgen. If it's blond, black, brown, or red, it goes in the right bins. Even if it has streaks of purple in it. As long as I can tell what color it's supposed to be, it goes in the right bins.

I would have love to have seen that I am downloading DatGen now ,it will help with my downloads I hope as I am having issues with hair meshes showing up as choice to put on my sims head in the in game hair bin obviously thats one choice I never make. my sim would be running around with some odd or bizarre looking hair to say the least. all my sims male or female either have custom hair or a recolor of maxis hair on their heads. in the males case its about25/75 most have recolors  . in my female sims  they have custom hair

MokeyHokey:
Datgen is completely confusing to me.  That's why I did it with SimPe, and it's extremely easy.  Link is in my post above for family numbers and hairtones.  The good thing about Pe is that you can see the texture if the filename doesn't tell you, especially since the base color is frequently not the correct one.  :-\  Once you've done a few, it's ridiculously simple.

Quote

IMO, it's the responsibility of the creators to make their hairs work correctly with the genetics. I know Maxis didn't give us the tools to do that, but they didn't give us to the tools to make new meshes either and people have found work arounds for that.

Motoki, I agree with you, but since very few of the creators feel the same way, I've just been doing it myself.  ;D

idtaminger:
Quote from: MokeyHokey on 2005 November 10, 00:09:07

Datgen is completely confusing to me.  That's why I did it with SimPe, and it's extremely easy.  Link is in my post above for family numbers and hairtones.


Well, I read your post, and that was a bit ambiguous as well. First it says: Click on each Property Set and find the line that says "Family". Change the value to "b52b9d28-7b62-4f41-bd88-fb382721db82".

But then it says:
One of the property sets of each hairstyle will be grey for the elders.You'll know which Property Set is for the elders because the line "name (dtString)" will list the colour as "grey", instead of the actual colour. When you find the elder Property Set for each style, just enter the code for grey instead of the regular colour.

So is there a different family value for the grey hair?

Motoki:
Datgen is really easy. It's just drag and drop. It really only takes a minute or less. Get the debug version and follow the tutorial

http://www.datgen.info/tutorials/sm_hairtone.aspx

I didn't even really read through the whole thing, I just dragged the hair entries over and dropped them to the proper color and saved. The key here is knowing which hair is what color. Their internal names may NOT match what color they really are because if someone started off with a black hair in the bodyshop and made a red recolor out of it, the internal name may still say black while the true color of the texture is red.

The best thing to do is load only the red package in Datgen, drag all of the parts of it except the grey to red, save, load the black, drag all the parts except the black onto black, save etc.

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