Any Decent Custom Hair?

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SaraMK:
Quote from: ZephyrZodiac on 2005 November 16, 01:46:05

One question I have, though, is, is there or is there not a relation between polygon count and file size?  If there is, then that should help pinpoint the more urgent files.


Not as far as I know. Meshes that come without a texture packaged up in the same file are usually very small in size. Since some meshes come with a texture and some don't, you can't rely on size. You could have a mesh that is 300kb by itself and a mesh that is 50kb but is packaged with a 500kb texture.

ZephyrZodiac:
I just wondered.  It's annoying though, how big some files are.  I have some beddings from GLTS which I really like, but they're three times the siz of even the largest of other bedding sets!  So, since there are, I think, 4 of them, I could have at least twelve other beddings taking up just the same amount of space!

Motoki:
Textures are by far the biggest culprit when it comes to large file size. There are various compression techniques, but a lot of people really don't know how to use them. Also people tend to go overkill on file size. A smallish painting doesn't need a 1024x1024 texture and imo those rug textures are too huge too.

Though it's by no means an indication of the polycount, I do take file size into account when choosing a download. And with the exception skins which I'm very selective about anyway, I generally don't download anything these days if it's over 500k unless I absolutely cannot live without it and for smaller stuff like paintings I usually won't go over 200k.

ZephyrZodiac:
Yes, I've noticed that some files which are absolutely enormous go very small when you compress them, which I do for the copies I save, as I don't like keeping zips and rars, which are difficult to search if you are looking for something!

Hairfish:
The only advantage to a larger texture file is that you retain more detail in far zooms. That doesn't do any good without a top-of-the-line graphics card, which many ~ maybe most ~ of us don't have. It does just as much good to use .dss and sharpen the smaller zooms by hand before importing to the .package file.

Some skin files are a hell of a lot larger than they need to be, due to the bump map...which is another thing that most of us have no use for with our "good-enough" graphics cards. I've noticed that the majority of new skins that came with University and Nightlife have no bump map, which is fine with me! I've tried enabling bump maps, and my game c r a w l e d, even after I upgraded my graphics card. So, when I recolor, I generally gray out the entire bump map, so it's just a useless extra 100k or so in the finished texture file.  :(

Yeah, this is way off topic, since hair and objects don't have bump maps. I'm just rambling.

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