Any Decent Custom Hair?
cwieberdink:
May I ask a stupid question? What program can I use to look at my objects sizes easily? Is there one that will list the object name and the polygon/vertice/face count next to it in a big list without me having to open each one separately?
Thanks!
Chris
Bangelnuts:
Quote from: faemidwife on 2005 November 15, 22:51:16
May I ask a stupid question? What program can I use to look at my objects sizes easily? Is there one that will list the object name and the polygon/vertice/face count next to it in a big list without me having to open each one separately?
Thanks!
Chris
SimPE Geometric Data
SaraMK:
Quote from: faemidwife on 2005 November 15, 22:51:16
May I ask a stupid question? What program can I use to look at my objects sizes easily? Is there one that will list the object name and the polygon/vertice/face count next to it in a big list without me having to open each one separately?
I use DatGen for this. It has a feature called Download Maid which has an option to look for poly-heavy meshes. It will scan your entire Downloads folder and find the ones that are potentially a problem. You then have the option to quarantine them to a new folder, which will then allow you to open each one individually (if necessary) and decide how to deal with it.
DatGen does not tell you the exact poly count. What it tells you is how much more than recommended a mesh is. For example, it can tell you that an object is 4 times the recommended/safe amount. Now, when you open that object, it might turn out that it has something like 2000 polygons and it's a really, really cool object that you don't want to do without. 2000 is not THAT bad, as long as you don't use a ton of them on the same lot, so you might decide to keep it. But an object that shows up as 19x more than recommended will probably have something like 25,000 polygons and must be deleted immediately. Screenshot http://i26.photobucket.com/albums/c129/saramkirk/datgenpic.jpg
So you will still have to use SimPE to open each file individually, but DatGen can at least tell you which files you need to look at and which ones you don't need to look at at all. Much better than just opening every single file blindly.
I think SimPE also has some kind of ability to scan for poly-heavy meshes but I haven't looked into that. For me, SimPE tends to hang if asked to scan more than about 1000 files, and since I have way more than that, I avoid using it for that.
ZephyrZodiac:
I keep my files in folders according to site, which makes it much easier for simPE to scan, you just tackle one site at a time. However, with hairmeshes etc. it's not possible to isolate them without NL. With NL, you can make a folder in Downloads for all your hair files and simply get SimPE to scan that.
One question I have, though, is, is there or is there not a relation between polygon count and file size? If there is, then that should help pinpoint the more urgent files.
Motoki:
Quote from: SaraMK on 2005 November 15, 23:15:15
I think SimPE also has some kind of ability to scan for poly-heavy meshes but I haven't looked into that. For me, SimPE tends to hang if asked to scan more than about 1000 files, and since I have way more than that, I avoid using it for that.
It does, you can go to tools, then scan folders and then in the scanner settings tab uncheck everything but the health scanner. When the scan is done sort by type and look for the stuff flagged as high poly. It will also scan for other problems too.
Quote from: ZephyrZodiac on 2005 November 16, 01:46:05
question I have, though, is, is there or is there not a relation between polygon count and file size? If there is, then that should help pinpoint the more urgent files.
There's not an easy answer to that question. High poly meshes all other things being equal will be a larger file than a low poly mesh utilizing the same texture, and in general the higher poly meshes seem to be larger file sizes, but mainly what takes up the most space in the package files are the textures. So a very low poly mesh with a large and detailed texture file will be a large package file, conversely a high poly mesh with a small or single colored texture could be a smallish file size.
In short, no it's not a good way to tell. :(
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