Any Decent Custom Hair?
Bangelnuts:
Quote from: Hairfish on 2005 November 15, 10:41:57
Quote from: Motoki on 2005 November 15, 02:42:10
I've seen people post Poser meshes and not even mention that it was Poser at all and then have multiple people tell them how great and talented they are and of course they neglected to mention they didn't make the mesh. :P
I felt really bad when I found out that kind of thing was going on. I went to several Poser sites, and was floored by how many of those meshes I recognized...and I've never used Poser myself! I immediately went through my downloads and deleted entire sites' collections, feeling downright sick the whole time. My scruples felt very bruised.
Since then, I've become more careful about what I download, and where it comes from.
I download from all over the place but if a mesh is needed for and item I wont download the item unless the mesh maker is given proper credit if it isnt the creation of the person who did the recolor or hair . I down loaded a toddler hairstyle and the mesh was Natrobo's and kudos to the recolorer the credited and linked to Natrobo's mesh. I hate it when I get a mesh etc where proper credits arent given. and I will ddelete items when I discover that to be the case.
Motoki:
Yes well I hate to say it, but if that's your policy then I suspect you'd have to delete most of your files as most of us would. It's not easy to model hair and most that I've seen has been 'borrowed' or borrowed and modified. Trouble is, if we don't browse Poser sites and 3Dcafe, TurboSquid, Renderosity etc etc. then we'll probably never even know if a mesh was borrowed from there because most of the 'creators' sure aren't talking.
It's the dirty little secret of the Sims 2 community that no one wants to talk about.
Bangelnuts:
Quote from: Motoki on 2005 November 15, 14:38:17
Yes well I hate to say it, but if that's your policy then I suspect you'd have to delete most of your files as most of us would. It's not easy to model hair and most that I've seen has been 'borrowed' or borrowed and modified. Trouble is, if we don't browse Poser sites and 3Dcafe, TurboSquid, Renderosity etc etc. then we'll probably never even know if a mesh was borrowed from there because most of the 'creators' sure aren't talking.
It's the dirty little secret of the Sims 2 community that no one wants to talk about.
Im aware that most meshes are borrowed from elsewhere in the community.but when i speak of creator .Im not talking about the original designer. most creators have altered the borrowed mesh considerably after borrowing it that being the case if you download the altered mesh and have problems with it its easier to contact the alterer if proper credits are given.thats why I tend not to keep a file without credits given to the creator of the hair or dress or whatever item it is. the original maker of the mesh isnt the one that modified it.....
Motoki:
I've seen meshes literally taken exactly as they are in many cases from other sites and simply convertered. Even if a mesh is altered considerably, it's common courtesy to at least mention the original creator. If someone took a mesh someone else made in the Sims 2 community and altered it considerably they'd have a fit! How many times how you seen 'Do not clone, recolor, alter, upload to the Exchange...bla bla bla' notices when you've downloaded something? Because I see it all the time. Also, a lot of those original meshes have user agreements that explicity state they are not to be modified and redistributed.
With all due respect Bagelnuts, I think that's a pretty crappy attitude. It seems to be 'As long as the person is in the Sims 2 community, they must be credited, otherwise it doesn't matter' and I just don't agree with that. If we as a community and if the creators in the community want respect then we must respect ALL creators and their content no matter what the source. Otherwise we are all hyppocrites.
IgnorantBliss:
Quote from: baratron on 2005 November 15, 03:42:07
Various (piano) keyboards from various places - all around ~3300 polygons. At least keyboards tend to be 2-4 square items, so it gets averaged out.
More creators really should post their polygon counts online, and the information that it's important should be propagated more widely, and not just in English :-/.
3300 polygons for a 4-tile object is not bad at all, in my opinion. The original Maxis piano has over 3000 polygons, as well. But, yes, I agree in general it is important to keep an eye on the polygon/vertex counts.
When I started up my site, I considered posting update information in more than one language, but since I only speak two languages fluently, I would have needed someone to translate full sentences for me every time I update my site. And then which languages should you include besides English? German, French, Spanish, Portuguese? That amount of text will clutter up your site pretty fast, and will still not cover all the languages that your visitors speak, since at least my site gets visitors from all over the world. There are translating sites that'll translate a whole site for you, and I see people using those on my website on a regular basis. With the way my site is built, it seems to work pretty well, too. I think that's a much better solution than having all the information on your site posted in 5+ languages. And "1500 polygons" should be pretty self-explanatory in any language if the polygon count is what people are looking for.
Which ever language is used, I would like to see more creators to post the polygon or vertex counts for their objects, or alternatively state that the objects are within the recommended limits
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