Any Decent Custom Hair?
baratron:
OK, Motoki - a question. I've downloaded a hairstyle here that is available for multiple ages. So in SimPE, there are 3 different meshes that get used: cm, tm & am.
When you talk about it being "bad" for a hairstyle to have, say, over 2000 polygons - does that apply only to the age group that is currently selected, or to the entire thing? I don't know whether the game only loads the mesh for the age group in question, or if it loads all of them together.
The cm mesh has 238 polygons, the tm mesh has 550, and the am mesh has 546. So 546 polygons for an adult hair would fit firmly in the "low poly" camp, whereas 546+550+238 = 1334 polygons is getting a bit clunkier. Which number should I use as my guideline?
Thanks!
Edit: Gratuitous swearwords! I downloaded a statue of Bender from Futurama from MTS2, and noticed that one of the comments said "This was just ripped from Poser". Opened it in SimPE: 11282 polygons! You are so not going in my game!
Further edit: 1662 polygons for an earring? (not even earrings, it's just one). On a sim that also has custom hair & custom clothing meshes? I'm thinking potential for badness? Or shall I just accept this sim as a one-off? (he's one of my real-person pop star sims)
Motoki:
::) And you know, most of that Poser stuff has license agreements on it too. Some of it is also pay content and not supposed to be distributed. At very least even those most lenient Poser creators I've come across want acknowlegement as the original creator. But no one in the sims community seems to do that. I've seen people post Poser meshes and not even mention that it was Poser at all and then have multiple people tell them how great and talented they are and of course they neglected to mention they didn't make the mesh. :P The ironic thing is, if anyone did that to them my god all hell would break loose! And it has before in the past too. For a community that's so fiercely protective of its work, this community doesn't seem to give a hot damn about ripping stuff off of other communities. Apparently, as long as it's not a mesh someone else made for TS2, it's fair game.
The other thing is that people aren't getting that Poser is a still render program. It renders the scene in 3D once so polygons aren't such an issue. The Sims 2 is constantly rendering its stuff on screen at 30 plus frames per second and it's computing other stuff too like various code. It's a totally different environment and has a whole lot more going on than just taking a single snapshot.
/soapbox
Okay, regarding the ages, the count the matters is pretty much whatever the current age is. The game is only going to render the hair for a specific age, it won't render all the ages hairs at once. So if you have a hair that you like in the child version with a decent count but then say the teen has a high count, you can always change the hair when the turn into a teen or just before and it shouldn't be a problem.
Oh and regarding that rock star sim, I'd check every damned custom mesh that was on him, but that's just me heh.
baratron:
It transpires that he's actually ok - the earring mesh I looked at was the wrong one. His earring has ~480 polygons, and his hair has 806.
However, some of my objects are terrifying. I have some lovely stackable objects that look like wardrobes from An.onymous.SimSite - ~1300 polys each, and you can stack them up to 3 high per square, making a total of 3900 polygons.
A one-square cupboard with a glass front and pots from A.Well-known.SimSite - 6500 polygons! I trusted that creator to know what they were doing, as they've been using a 3D modelling program to make their objects since Sims 1 - but nothing seems to be optimised at all. I'm having to seriously rethink some of my decorating, because the particular set that the cupboard came from is lovely, but all the objects in it except the actual tables & counters are way way over 800 polygons per square. I have a high-end computer - now - but by the time I have 5 or 6 Sims 2 EPs on it, it won't be anymore. And if I have those objects in houses with sims with custom hair & clothing...
Various (piano) keyboards from various places - all around ~3300 polygons. At least keyboards tend to be 2-4 square items, so it gets averaged out.
More creators really should post their polygon counts online, and the information that it's important should be propagated more widely, and not just in English :-/.
Motoki:
Heh, well the only other language I can speak even a little bit is Japanese, and I haven't really used it for several years and am pretty crappy at that even, but everyone else is free to preach on. ;)
Hairfish:
Quote from: Motoki on 2005 November 15, 02:42:10
I've seen people post Poser meshes and not even mention that it was Poser at all and then have multiple people tell them how great and talented they are and of course they neglected to mention they didn't make the mesh. :P
I felt really bad when I found out that kind of thing was going on. I went to several Poser sites, and was floored by how many of those meshes I recognized...and I've never used Poser myself! I immediately went through my downloads and deleted entire sites' collections, feeling downright sick the whole time. My scruples felt very bruised.
Since then, I've become more careful about what I download, and where it comes from.
Navigation
[0] Message Index
[#] Next page
[*] Previous page