Any Decent Custom Hair?
Motoki:
The ones below are basically separate pieces of the mesh and when added together should equal the numbers listed after Models, but yes you really want to look at the Models numbers because that's the total.
Don't feel bad, we weren't born knowing any of this stuff, we all have to start somewhere.
speedreader:
So, if I understand this correctly, my 832 Faces = less than 1k and is okay to use?
:P I hate feeling dumb.
Motoki:
Yes that's fine, that's a quite low count.
nectere:
Motoki,
I still havent gotten around to messing with hair but I do have a exnem mesh that sorely needs fixing and its my favorite hairstyle. (Its an updo thing but with good anims and usually find its way on all the nannies) Of course however it has a big gap at the back of the neck, am I supposed to just stretch the mesh down to cover the gap or am I add on to the mesh to cover it? Someone said the gaps were a transparency issue which led me to believe they were speaking of the alpha and textures etc but I cant figure out how editing that will make a difference. So could you go back to the part about fixing gaps and drop a few hints? I'd be really greatful!
Motoki:
I'd be afraid adding something to it might screw up the animations but you could try it. If you added it as a separate piece it may not but I definitely wouldn't add more polys straight onto that piece.
Stretching it would work, but also stretches the texture unless you update the UVmap (which is basically a blueprint that tells the game how the texture is to be laid out on the mesh). I've seen a lot of people just stretch hair or clothes or whatever but I'm picky about that sort of thing and most times it ends up looking terrible.
Oh and I forgot to mention if you add a new piece you'll have to assign a UV map and texture to it, though you can reuse one of the existing textures.
If it truly is just a transparency issue then messing with the alpha channels may fix it. You should be able to just export the alpha in SIMPE and then mess around with it and reimport your changed one over the original (save a backup first of course). If that's truly what the problem is then that's probably the easiest way to go, but messing with alphas can be a pain because you'll have to keep running back to the bodyshop and see if how the changes actually look.
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