Is my Strangetown strange?
loripanori:
Ok, so I've never played Strangetown before... I did a reinstall recently, and decided to try making my own mega neighborhood using the empty/cleaned up templates, and with pleasantview as the main neighborhood, and strangetown, veronaville, and riverblossom hills added as downtowns. The pleasantview I used was completely empty, but the others were cleaned/fixed with all of the maxis playables still there. Anyway, over in Strangetown I was playing the house with the Curious boys, and Pascal Curious had his baby, and the birth had all of the weird alien animations and everything, but the baby looked like a normal human baby... Is this weird? Should the baby always be an alien, or is there a chance that it will be a human? Also, I just checked the baby's family tree and he has a mom listed, someone named "danielle greaves", who also does not look like an alien. Just a totally normal looking girl that I don't think I've ever seen before in the game. Whatup wit dat?
SickPuppy:
Yeah, it would be cool if divergent skin tones would morph together on babies instead of the lame and unrealistic A or B system. EAxis will spend ridiculous amounts of time on content nobody wants(How many sims have you played that wear a deep-sea diving helmet ?) and totally ignore opportunities for innovative creativity...
/rant
J. M. Pescado:
Quote from: loripanori on 2008 October 23, 04:11:13
Anyway, over in Strangetown I was playing the house with the Curious boys, and Pascal Curious had his baby, and the birth had all of the weird alien animations and everything, but the baby looked like a normal human baby... Is this weird? Should the baby always be an alien, or is there a chance that it will be a human? Also, I just checked the baby's family tree and he has a mom listed, someone named "danielle greaves", who also does not look like an alien. Just a totally normal looking girl that I don't think I've ever seen before in the game. Whatup wit dat?
Trying "megamerge hoods" results in invalid pregnancy tokens. The "father" NID will be the same as in the old neighborhood, but that NID may correspond to an entirely different sim, or no sim at all, in your "new" neighborhood. This is the source of the Ottomas borkedness and why Pascal becomes corrupt if moved before he spawns. Don't do it!
Quote from: SickPuppy on 2008 October 23, 05:05:06
Yeah, it would be cool if divergent skin tones would morph together on babies instead of the lame and unrealistic A or B system.
And it would have been easy to do, too, to just alpha-blend the two skintones together in arbitrary proportion, resulting in ANYthing, between A or B, even if it does not correspond to A or B.
loripanori:
Aaah! I was not aware of this... What should I do with the corrupt Pascal and his baby? And does this mean his baby mama is hanging out in my neighborhood somewhere?
ETA: Nevermind, just checked SimPE and she's dead... she has no relations or memories except the "I am dead" and "had baby" memories... so I'm guessing the game created her to fill the unknown parent role when the baby was born?
Also, is there a way to avoid this corruption/borkedness when making a merged neighborhood? I followed the tutorial and used the empty/cleaned-up templates posted over in the Peasantry and everything seemed to go swimmingly until this... are there extra steps you have to take to fix Pascal and the Ottomans when using the templates that have the maxis playables in them? Or do you just have to avoid playing those two families in a merged hood?
Kyna:
Quote from: loripanori on 2008 October 23, 06:00:58
ETA: Nevermind, just checked SimPE and she's dead... she has no relations or memories except the "I am dead" and "had baby" memories... so I'm guessing the game created her to fill the unknown parent role when the baby was born?
I believe Danielle Greaves is one of the ghosts on the Specter lot. Her character file (like most of the ghosts there) is incomplete, so I wouldn't try to resurrect her.
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