Apartment Hack: Now For Non-Fat Gwilly People!
Tamha:
Is there any way that instead of having a deposit and refund of existing fixtures in an apartment, instead there is no refund on anything upon move out? Moving sims out of an apartment does not delete the pre-existing items from it, even if they are being credited for resell value, so I'd rather they get no refunds at all. And, anything they lose because they were stupid and left it behind was clearly sold and profited the owner of the apartments (since it would likely not remain next time the apartment is rented, either).
J. M. Pescado:
Quote from: Tamha on 2008 November 05, 23:53:08
Is there any way that instead of having a deposit and refund of existing fixtures in an apartment, instead there is no refund on anything upon move out?
No. This aspect of the game is hardcoded. Furthermore, you could manually delete these items, either to upgrade them, or to sell them, and receive the bonus cash even without moving out.
Quote from: Tamha on 2008 November 05, 23:53:08
Moving sims out of an apartment does not delete the pre-existing items from it, even if they are being credited for resell value, so I'd rather they get no refunds at all.
The act of moving a sim out of an apartment is complicated. It *DOES* in fact, delete the pre-existing items, in the sense that the entire "parallel bubble universe" is destroyed.
Quote from: Tamha on 2008 November 05, 23:53:08
And, anything they lose because they were stupid and left it behind was clearly sold and profited the owner of the apartments (since it would likely not remain next time the apartment is rented, either).
Or it was sold, you know, for cash. Because it's credited to their move-out.
Tamha:
Quote from: J. M. Pescado on 2008 November 06, 00:38:33
Quote from: Tamha on 2008 November 05, 23:53:08
Is there any way that instead of having a deposit and refund of existing fixtures in an apartment, instead there is no refund on anything upon move out?
No. This aspect of the game is hardcoded. Furthermore, you could manually delete these items, either to upgrade them, or to sell them, and receive the bonus cash even without moving out.
Quote from: Tamha on 2008 November 05, 23:53:08
And, anything they lose because they were stupid and left it behind was clearly sold and profited the owner of the apartments (since it would likely not remain next time the apartment is rented, either).
Or it was sold, you know, for cash. Because it's credited to their move-out.
Well, if the selling of the objects in the apartment is hardcoded, and therefore unchangable, then of course the rest of the thought process becomes invalid, heh.
Inge:
I am attempting to split this hack into two packages, one which will have just the stuff that enables apartment living for students in Uni. This is with a view of enabling players to enjoy the Uni apartment side of things if they prefer to have my apartment fixes suite rather than yours for any reason.
So I have included all 4 of the group 0x7F17E3A4 resources, all 3 group 0x7F028F29 resources, and "Sub - Find a Homeless nID in Temp 0"
In testing, I find the correct agegroup of sim being spawned as neighbors and roommates, even though the roommate claimed to be an architect when listed, but had become a student when he moved in. My playable sim and his roommate are prompted to go to class at the right time. However, the not-in-play-but-playable neighbor is not going to class. Also, how come all the inhabitants of the 9-room ex-dorm are the same sex? Is that by design? It hasn't happened to me before.
J. M. Pescado:
Quote from: Inge on 2008 November 12, 12:30:52
In testing, I find the correct agegroup of sim being spawned as neighbors and roommates, even though the roommate claimed to be an architect when listed, but had become a student when he moved in. My playable sim and his roommate are prompted to go to class at the right time. However, the not-in-play-but-playable neighbor is not going to class.
I will keep that in mind. I'm still tweaking that feature in an attempt to make it work.
Quote from: Inge on 2008 November 12, 12:30:52
Also, how come all the inhabitants of the 9-room ex-dorm are the same sex? Is that by design? It hasn't happened to me before.
It's not quite a "design", more of a peculiar interaction in how townie genders are chosen. I have a prototype of this that I gave to Fat Gwilly People, but haven't really heard back on it.
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