Unofficial OFB Patch - Merge Of Several Older Fixes + New Stuff

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J. M. Pescado:
Fixed. Old deprecated packages removed.

Zazazu:
Quote from: J. M. Pescado on 2008 October 23, 04:14:37

You know, all this stuff is just a repack of an older hack. If you've been having these problems, it is only because you SUCK and did not get enough AWESOMEWARE.

:P I like to know my hacks before I swallow them. That being said, I've swallowed a good 90% of the DC by now.

IAmTheRad:
I know this is related to antibagthrow, since both of these have it. But I'm wondering if my game will turn into a BFBVFS with this conflict:

*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Interaction - Patron Buy
Group ID: 0x7FDE81DC
Instance ID: 0x00002007
Packages Containing This Procedure:
\downloads\Pescado\ofbfixes.package
\downloads\SW\SW-CustomersLeaveAfterPurchase-Playable-DontGoBroke.package
 
I do have playables coming to my sims' stores, but their funds do not decrease and the item they buy is not put into their stock. I know before this came out all I needed to do was remove antibagthrow to remove the conflict.

Zazazu:
Report: Whatever functionality hack I'd missed before that's rolled into this seems to be working beautifully. I had issues with the waitress basically ignoring half my tables consistently (she'd go up to chat, then not take orders and move on). With hack in, I was down to just one table being ignored. I moved that table slightly even though there were no routing complaints and shouldn't have been, and now she's being a good little server and paying proper attention to all customers.

Magicmoon:
IAmTheRad

Pick up noplayableshoppers from here and use that instead of the SW one. Customer Selector also has an option on it (set to default, I believe) that stops playables from shopping.

I know that it is a little different than what you have been using as SW allows playables to shop but not spend money. But at least doing it this way will stop the conflicts and still keep your playables' money intact.

ETA: It just occured to me, why do we still need noautopetbuy since we have noplayableshoppers?

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