Which is the safest way to package this occupied lot?
cwykes:
I've made a family I want to offer for download as an occupied lot. That's a VBT if badly done, so I'd like a bit of advice please. This is a base-game-only lot if that makes any technical difference.
I started with a CAS made family: mum, dad and 6 offspring. I moved the family onto a lot and immediately moved mum and dad out leaving 2 teens and the 4 younger siblings alone. I've packaged the lot as it is now, but I'm having second thoughts about whether that's the right way to handle the missing parents. I know some data about mum and dad goes into the packaged lot file, but I can't remember how much. I'd like enough for the kids to remember them, but I seem to remember that there's enough for the parents to turn up as walkbys on community lots. That would be a problem, especially if there's not enough data for them to become complete sims again. Please refresh my memory...
Is it safer if I kill off mum and dad so they are in the packaged lot as dead sims? I really don't want the kids to be crying their eyes out for days at the start of the challenge. If I kill them, should the graves be on the lot with the kids? I didn't plan on adding unhappy ghosts to the challenge.
Option 3 is to expurgate mum and dad from memories, family tree etc with electric boogaloo. I'd just rather not - it spoils the story.
Any suggestions very welcome
SJActress:
Well, I'd go for electric boogaloo as the safest way.
However, if you want the kids to keep the memories, make them ghosts. I'm not sure if the tombstones have to remain or not...I assume they would. You could always tell people that upload the lot that you'd prefer they delete the tombstones after they install.
Also, quadruple check that none of the sims in the occupied lot knows ANYONE besides the other sims living there.
It's true, you can't just move the parents out and let the others keep memories, because the parents wouldn't exist in everyone else's game, causing corrupt memories.
I've never heard of having a walk-by the way you're describing. It doesn't sound possible. :-\
The last thing I'd recommend is to package the entire family, including the living parents, and tell people to move them out after installing.
cwykes:
I've just cycled the package into another empty hood and gone over it in SimPE. The family tree is fine. The parents pics are in blue and they are in the default family. They have sim description files that look normal to me plus DNA files, but no SWAF files, no relationships and no memories. The kids have no direct memories of their parents, but they do have gossip memories of things their parents did. As the parents have no memories, these are not corrupt and I've deleted them. I now have a cleaner package than before, but I'm still wondering if dead sims on the lot are safer.
I think Pescado said walkbys were possible as the selector for walkbys just sees that sims exist and doesn't notice they aren't complete.
talysman:
The safest would have been to not create the parents in the first place. If what you want is a family of teens and children, all siblings, you can make them as adult siblings in CAS, de-age them, and package them that way. No fake or dead sims, no corrupt memories.
cwykes:
I guess, but I don't like messing with the ages in game. That seems just as dangerous to me as packaging lots.
I wanted the parents to be real and the kids to have memories of them - uncorrupt ones! As that seems to be impossible, I'm wondering if I should embrace the concept of dead parents and have a target of resurrecting one. DK if that's possible from what's left of them if they are packaged as dead.
Why oh why couldn't maxis write a lotpackager that works cleanly! I'm still hoping somebody awesome will write a nifty utility to clean up sims2packfiles. Cleaninstaller only deals with the CC part of it.
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