L&P Spore (expansion) announced

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crunk:
I think most people saw this coming, right? My reaction to this is similar to my reaction to TS3 ads: Eaxis fail.

I can see Spore expansions causing major problems requiring new game instals, using up the limited number of instals, and forcing die-hard players to either pirate or re-buy the whole shebang.

Honestly, the combination of bug-riddled games, instal limits, and expansion packs that have history of further breaking the game = greedy lazy game company.

I'm done with EA, and pretty disappointed/disenchanted as well.

EsotericPolarBear:
Is it really an "install" limit or is it a "computer" limit?

i.e. Is there a server somewhere that ticks off a count each time the game installs or does it just track hardware profile a la Windows or iTunes?

Kyna:
Quote from: Gus Smedstad on 2008 October 15, 18:17:56

What Spore would need to inject new life into the game would be random situations that require serious decision making.  Spore has some randomness in it that forces decision making, like what parts are available in Creature and what planets are nearby in Space, but for the most part they're fairly easy decisions.  To make it interesting again would require the expansion make the game harder, and EAxis doesn't do that.


Agreed.

More decisions with meaningful consequences are needed.  There are really only 4 decisions with consequences that you can't avoid/change in the game - and those are choosing which path you take in the pre-space stages.

I'd also like to see different results for the choices in earlier stages, to make the choices more meaningful.  For example, going "red in creature" is pretty much the only choice for creature stage as the other options just don't compare with the 50% HP bonus.  Not to mention that those cheaper tool results available in cell & tribal are pointless, as stuff is still cheaper from other empires.

I'd like to see a death penalty.  I know that this would probably be unpopular with people who wanted a sandbox - but we didn't get the sandbox anyway.  Even when you're early in space stage with just a minibomb (and maybe the small health upgrade), capturing a homeworld is no big deal due to the lack of a death penalty.  Take a city or two, die, go back and take another city or two, die again, rinse and repeat until the planet is yours.

J. M. Pescado:
Quote from: Kyna on 2008 October 16, 06:32:29

I'd also like to see different results for the choices in earlier stages, to make the choices more meaningful.  For example, going "red in creature" is pretty much the only choice for creature stage as the other options just don't compare with the 50% HP bonus.  Not to mention that those cheaper tool results available in cell & tribal are pointless, as stuff is still cheaper from other empires.
What would have made the "cheaper tool results" meaningful is if you ALSO got the "archetype discount" on domestic purchases, *AND* the discounts stacked. This would have made the archetype-choices actually MEANINGFUL, rather than there being a straightforward tier of progression over which are the best (In order: Zealot, Trader, Scientist, Diplomat for the no-contest top-4.), since then the archetypes would provide more tangible bonii than just the superpower (of which most are useless).

Quote from: Kyna on 2008 October 16, 06:32:29

I'd like to see a death penalty.  I know that this would probably be unpopular with people who wanted a sandbox - but we didn't get the sandbox anyway.  Even when you're early in space stage with just a minibomb (and maybe the small health upgrade), capturing a homeworld is no big deal due to the lack of a death penalty.  Take a city or two, die, go back and take another city or two, die again, rinse and repeat until the planet is yours.
Meh. I can take a homeworld without dying at all, with no health upgrades at all, USING ONLY MAH LAZOR! A death penalty would be meaningless since I never die anyway. :P I am invincible!

And there actually is a death penalty in creature. If you die, look closely and you will notice your progress bar losing points. The penalty isn't very large, though. The fact that there appears to *BE* one suggests it can be MADE larger, though.

Dopp:
Quote from: J. M. Pescado on 2008 October 16, 07:05:37

What would have made the "cheaper tool results" meaningful is if you ALSO got the "archetype discount" on domestic purchases, *AND* the discounts stacked.


But then there wouldn't be any reason to make FRIENDS. Everything in space stage is about making FRIENDS. Spore teaches life lessons here.

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