L&P Spore (expansion) announced

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Li'l Brudder:
My stage preferences has to go something like this: Space, Cell, Creature, Civilization, Tribe.

Tribe is long, boring and tedious, but Space is really pretty.

Kyna:
Mine are creature, space, cell, then civ & tribal coming equal last.  I find civ & tribal are both pretty much play by numbers.

In civ, for example, it's make fast vehicles, run over the tribes, grab the spice, then send a ton of vehicles (or, for the first city, the one or two vehicles of the right type that you got from the tribes) to the next city you're going to take.  Repeat the final step until the stage is over.  Do the same the next game you play, and the next, and the next.  There's no variety in it, and it really makes little difference whether your goal is military, religious or economic.

Creature has more variety, and as Gus mentioned, it forces you to make choices that are limited by the parts you've found so far.  It also has some playful elements in it that can be fun to do sometimes (e.g. winged creatures & geysers).  And it's fun to see your previous creatures or downloaded creatures and interact with them (whether you ally them or wipe them out).

While I like Space, I think it gets a little repetitive after a while.  Once you're ready to head off to the galactic core the game is pretty much over.  I'd like more to do in Space.

Insanity Prelude:
I kind of like Cell. It's oddly relaxing.

kazebird:
Quote from: Kyna on 2008 October 15, 01:21:02

While I like Space, I think it gets a little repetitive after a while.  Once you're ready to head off to the galactic core the game is pretty much over.  I'd like more to do in Space.


This is why they are making this EP, to modify space. They will probably do the same for the other stages (tribal and civ need major improvement!)
While I hate EA, this may be a smart move, even if such an early announcement is suspicious, they are probably filling the gaps they had leftover making the game. After all, if they added everything they wanted in one blow, the game would take up 20 gigs. At least this way you can choose what you want, and what you don't. This is why I love the fact The Sims games have EP's, you get to pick and choose what you want. The biggest problems I see here are the mounds of glitches & securom.

Gus Smedstad:
Quote from: seelindarun on 2008 October 14, 22:16:01

Don't you think this says something about the game?  Obviously the people who didn't think it was worth buying won't be interested in an EP.
While it does say something about the game, that's not the same as "not worth $50."

Some games have considerably more replay value than others.  Spore is one that had a couple of hundred hours in it, but after that, it was pretty much done.  I don't see an expansion pack changing that, particularly given the history EAxis has with Sims expansion packs.

What Spore would need to inject new life into the game would be random situations that require serious decision making.  Spore has some randomness in it that forces decision making, like what parts are available in Creature and what planets are nearby in Space, but for the most part they're fairly easy decisions.  To make it interesting again would require the expansion make the game harder, and EAxis doesn't do that.

 - Gus

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