A question of genetics

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purplebunny:
Quote from: SickPuppy on 2008 October 11, 02:14:09

I'm just getting back into simming, and I'm curious if the SimSurgery is still Fubarred? Or is there another program that can do the Sims DNA thing correctly...seems like Rick Halle had one that worked early on, unfortunately it was pay content.


I've never run into problems. I don't touch the facial DNA, though--the most I'll do is fix eye/skin/hair DNA. The first time I ever used it was with Seasons SimPE.

Ennarys:
If the offspring is male and the female skintone is dominant then male is a very skinny dude when his father is Slim Body Builder.

Isn't the body mesh linked to the skintone? That might be why the male spawn isn't a bodybuilder if he inherits his mothers skintone.

Killzone:
Well, being relatively new to the game Im not any authority on genetics but I think this is what the position is in this situation

"Sheena" is a female using custom skintone linked to a Warlokk 34De36 body mesh. The skintone also has male skins in it, this can be viewed in either SimPe or by previewing with the clean installer.

"John" is a male using a custom skintone linked to the Slim Body Builder mesh. The skintone also has a female skin in it as well, and because the skintone used had no male junk (so CrammysBoys mod could be used) the female skin has no coloration of the nipples for females.

The problems come when a skintone is dominant in a particular birth where the 'nonprimary' gender skin is used. So if "Sheena" has a boy and her skintone is used then we end up with a skinny dude when he grows up. Or if its a girl and "johns" skintone is dominant then we have no nipple colouring.

Im assuming to rectify this, I will need to

a)somehow link a SlimBodyBuilder mesh to her skintone, but only the male portion of that skin...I think?

b) Also I either need to recolour the female part of the skin in "Johns" skintone, or somehow replace the female skins inside his skintone with one that has coloured nipples.

Im not really sure what I should be doing under a), should I be trying to link that skintone to the SBB mesh, or linking the SBB mesh to that skintone, and only the male part of the skintone contained within it?

I want it so that any male offspring of females using that skintone end up being SBB's.

And if this could be done would the male skins in her skintone need to be changed, cos they presently fit skinny dudes?

My head hurts...

Maybe it would just be easier just to change the skins/meshes linked to the baby's character, in SimPe back to the primary ones, so if its a girl it has to be mums skin and mesh, and if its a boy then it has to have dads skin and mesh....

seelindarun:
Your problem here is that you have the complicating factor of inherited meshes.  Skin packages have textures for each age and gender, so it's simple enough to have certain details only show for the appropriate gender and age.  I have no idea whether it's even possible to have two gender-specific meshes genetically linked to a skin.  For that factual tidbit, you'd have to go back to the creators.  Once you have that sorted out, you'll be able to get more constructive info on how to make the changes you want to the skins.

Killzone:
Im pretty sure it is possible to have 2 meshes linked to a skintone...in fact I have several, a number of female sims I downloaded with the CPU bodyshape have the Male HBB shape linked, well at least thats what it says on the skin when you mouse over it in CAS or body shop...have yet to test this out in the game with births yet.

In my present stage of unawesomeness, its probably easier for me to just change the skintone factor for a baby , (once its born) in SimPe back to the mother/father, dependent on if its a boy or girl.

If, in time, I become less unawesome, then I may attempt something a little more technically challenging

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