Blue Circles and Sentience

<< < (5/5)

Dopp:
Uberturrets are nice, but like the powerful defense ships on enemy planets they don't really do their job properly because the enemy targets the cities and all the buildings have really low HP, especially the supposedly heavily-armored turrets (500 HP vs 800 HP for a house? Even the primitive civilization turrets on other planets have 800 HP!), and die in one shot, plus the buildings only auto-repair while you are personally on the planet. One or two bombs from an enemy bomber can destroy half a city. Unless the uberturret can intercept and destroy the enemy before they come within range of the colonies OR unless the colonies can replace destroyed buildings automatically, every enemy attack always sees me replacing destroyed buildings (especially those useless turrets). The uberturret always seems to be patrolling on the opposite side of the planet from the invaders when I arrive and it also rather unhelpfully always decides to attack the group I'm attacking at the moment, with the result that two or three flights always get through. I wants a 'tougher turrets', 'auto-rebuild' and 'colony forcefield' mod.

SpaceDoll:
Ditto on the auto-rebuild thing.  What, they go into hibernation when I'm off-world?  Stupid colonists.

GayJohnScarritt:
   I've seen one other thread posted at another site about the double-Uber exploit.  I haven't tried it myself (i'm STILL working on avoiding game crashes).

http://forums.facepunchstudios.com/showthread.php?t=612983&highlight=uber

Quote:
You should do this from medium to high altitude for best results. Fire an Uber Turret at the planet's surface and then, RIGHT as it begins deploying, minimize (This is seriously crucial. If you minimize too soon, it won't deploy and you won't get it, if you minimize too late, you won't get it. You must minimize as SOON as you see the turret begin to unfold). Wait for about the time it takes for the Uber Turret to construct and begin flying about, then bring the game back up. Once the Uber Turret is finished recharging, it should glow as if you don't have one yet. Deploy the second one (DO NOT leave the planet before you do this) and you will have 2 Uber Turrets flying around on the planet.
End Quote:
 
   Further on down, the OP suggests that the Spice Storage Module must NOT be placed before trying this exploit.

Navigation

[0] Message Index

[*] Previous page