Personality and Enthusiasm
abelle:
Quote from: Inge on 2008 October 04, 17:44:44
I think these things were designed for people allowing their sims to age at the standard rate. Then it wouldn't be so easy for every sim to get rich and successful. But how many of us do age our sims at original rate? I guess if we want the sims to live longer we need to reduce skilling and enthusiasm rates etc.
It still is way to easy to gain permaplat with that stupid lifetime-aspiration meter. I started a playing a neighbourhood prosperity-style and all my in game born sims gain permaplat at the latest once they finish college, if not even before that. I donīt lengthen their lifespan at all and I use all the make stuff harder hacks, I could find.
Now I desperately want to get rid of the permaplatness. I have never seen a sim have a nightmare and I canīt even remember having one below green aspiration or seeing the worry animation. I got the slower lifetime aspiration hack from the peasantry, but I would really love to just get rid of the already accumulated permaplatness. The lifetime want permaplatness can be toggled with the lotdebugger, but I couldnīt find anything to get rid of the lifetime-aspiration permaplatness.
I would love a hack, that makes the aspiration just decay slower instead of not decaying at all, once a lifetime want is reached or the lifetime-aspiration bar is maxed. It would make much more sense, that a sim would still be devastaded by the death of a loved one, even if he had reached his lifetime goal in the past.
Ideally I would like to have a sim being in a good mood costing aspiration points. That way it would still make sense to fulfill wants and the points are gained in such abundance anyway.
seelindarun:
Quote from: coralleane on 2008 October 05, 17:52:34
Quote from: Liz on 2008 October 05, 17:25:40
no "let me bore you with pictures of my spawn's spawn" interactions,
I mostly stick to bug and annoyance fixing hacks, but I'd download *that* if someone could make it.. since I've not actually got around to ordering a vacation photo album yet, I'm not quite sure how it works, but it'd be funny if someone could use that to make a "Grandkids album" that only elders with grandchildren could order, and whenever anyone was around they'd have an option to "Show Off Album to.."
The vacation album is mostly useless, but island vacation dig-ables have a social interaction for telling vacation stories, and travellers who go to the far east can bring back dragon legends. I often pack the retirees off for a vacation or two and deduct those days off the end of their lives. With TwoJeffs' AgeDuration hack, the grandparents only get to tell stories to the brats for a week or less, in my 'hoods.
Sagana:
Quote from: Dopp on 2008 October 05, 18:09:10
1. Does personality affect the rate at which a Sim gains hobby enthusiasm?
Enthusiasm, in game terms, is how fast you go up on the little bars. The whole point of the One True Hobby is that you gain "enthusiasm" faster, i.e., your little bars go up faster in that one. Personality and interests (at least in part) determines the One True, so yes. Again, test it yourself. Look at their personality and interests and guess at the One True.
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2. Does it have a significant effect? For example, if Sports is affected by Active and Grouchy personality, will a Lazy, Nice Sim find it impossible/very hard to gain enthusiasm in Sports?
No. We already said it's way too easy and everyone gets everything in near no time.
Are you even playing Freetime?
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Hobbies seem rather restricted if Sims need a certain personality type in order to do well at them. Can't have a neat Artist, for example, or a serious Chessmaster.
You can't have an artist or a chessmaster at all. You can have a sim who will, after spending some time, go 'into the zone' when doing arts and crafts (a whole variety of kinds) or into the zone when playing games (again a bunch of games). It's not near that specific and any sim who spends any time doing those, regardless of personality/interests/One True or anything else will get there plenty quick enough.
What you get really is that all sims zone when doing anything unless you specifically don't let them do some stuff. And that means they can't cook or eat if you don't want them to gain cuisine enthusiasm :p (that one is particularly bad). They can't play *any* game if you only want one chessmaster (or just a few), etc.
You really aren't playing with Freetime, hm?
tunaisafish:
So is OTH the 'only' thing that increases the enthusiasm gain rate ?
What boost does OTH give?
Is the rate the same when reading the paper-section, blogging, being tutored by hobbie-guru at hobbie lot?
A sport-OTH with 2 points interest in sport has same gain-rate as 10 points interest in sport?
My observation of the sport interest suggested that it did make a difference when I gave the sim the extra 8 points. Though without looking at the code I'll accept that this was in my imagination (driven by my want of how I'd like it to work).
Do the enthusiasm decay rates vary?
thanks, tuna (regaining his modding enthusiasm now that the EP goalposts have stopped moving)
Sagana:
Quote from: tunaisafish on 2008 October 06, 04:36:04
So is OTH the 'only' thing that increases the enthusiasm gain rate ?
No.
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What boost does OTH give?
I dunno. There are an awfully lot of variables so just standard observation isn't going to tell you that. I don't personally have any reason for a test that complicated. You can't compare the effect of personality on enthusiasm gain against the OTH enthusiasm gain rate in any reasonable fashion though because personality has an effect on the OTH. And although you can change interests after creation, you can't personality. So you're trying to compare things that build on each other.
Edit: I mean change in standard game play. You can use mods to change things, but then you're bypassing the code that determines the OTH and so far as I know it's never recalculated. I have no idea how much recalculation goes into the rest. I suspect the rates are not recalculated but set, and the rest of the game just looks for 'did you do this activity enough to have x points in it or lose points in it.
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Is the rate the same when reading the paper-section, blogging, being tutored by hobbie-guru at hobbie lot?
A sport-OTH with 2 points interest in sport has same gain-rate as 10 points interest in sport?
The hobby-guru is faster. But it's all so fast it doesn't really matter. And reading the paper and blogging are a waste when you can do things that give skills as well and get enthusiasm so quickly, the only reason to bother would be boredom with standard activities, or self-limits in skill-raising activities, or to fill a want or something.
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My observation of the sport interest suggested that it did make a difference when I gave the sim the extra 8 points. Though without looking at the code I'll accept that this was in my imagination (driven by my want of how I'd like it to work).
Do the enthusiasm decay rates vary?
thanks, tuna (regaining his modding enthusiasm now that the EP goalposts have stopped moving)
Pescado mostly seemed uninterested but there's some brief discussion in the war room thread on skill gaining. Looking at the code for actual answers instead of trying to determine by empirical evidence might be more reasonable - certainly over my head to do.
I'm more peeved that they gain enthusiasm so quickly in things just by doing the regular things sims do there's little variety and less character deviation than there could be. What kind of mod are you thinking about?
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