Personality and Enthusiasm
Liz:
Quote from: coralleane on 2008 October 04, 18:09:25
I allow my Sims to live a "natural" lifespan. On the odd occasion they might have a shot of elixir, but I don't do it as standard. The one thing I do tend to have is a lot of long-lived elders solely due to them generally being in platinum by the time they age to elder.
I will very rarely elixir a sim if I have specific procreation plans for them that will require another couple of days, but especially with the addition of the YA age, these lifespans are more than long enough (even when aging up asap, which I almost always do). Also, because I'm sick of my elders living for-freaking-ever, I've also taken to manually lowering my sims' Aspiration levels before they age. Platinum Adults will occasionally cross the threshold still Plat. if they've achieved their LTW (and I like them enough ;p), but from their transition to childhood on, I drag 'em down to avoid stacking on all those extra elder days.
Inge:
The silly thing is that actually the range of lengths in the elder stage as designed brings the sims up to something realistic for a human age to die, when added to the days they have lived already. The problem really lies in the age at which they are portrayed as "old". The start of elder stage in the game actually marks menopause - about 56 in sim days. But because they are already old and stooped by then it just feels like they are living too long.
What worries me about Sims 3 is that although theoretically there will be middle aged sims due to YA stage covering till 30ish, if they don't start the elder stage at about the same time it starts in Sims 2, we will be having middle aged sims generally fertile into their 60s. Or else they will stop being fertile at 30. If it's on a sliding scale it will make things awfully complicated when playing with ageing off or using rewards to add days.
Sagana:
Quote from: Dopp on 2008 October 04, 14:27:49
Maybe the question is really how much personality affects enthusiasm compared to relevant skill, one true hobby, interests and equipment/action used.
That doesn't make any sense.
On the aging thing: I just use standard game aging. I don't usually age sims up the day early, but sometimes. About the only time I change ages is when a family comes from CAS (I roll for them) and has 2 in the same age group, I'll usually make one of them older as I don't feel like they should all be twins. Everyone still gains everything way too fast.
In general, I use tons of 'make it harder' hacks. I self-limit all over the place (this sim isn't allowed to do this or that for whatever reason) and they all still gain everything.
BTW Inge, I'd love AL updates to the autonomous skill learning in bookcases and to the system for buying a football before they can play football or whatever. (At last they weren't updated last time I was at simlogical, just a few days ago.) Those things help add limits. And add fun/reason for selling baseballs, footballs, jumpropes etc. in stores.
Zazazu:
TwoJeff's Age Duration Hack expands the adult stage, basing it on aspiration level at age-up. It also decreases the elder stage significantly, and is customizable if you want to adjust other stages (I shorten my teens).
AuKestrel:
Quote from: Liz on 2008 October 05, 12:25:50
Also, because I'm sick of my elders living for-freaking-ever, I've also taken to manually lowering my sims' Aspiration levels before they age. Platinum Adults will occasionally cross the threshold still Plat. if they've achieved their LTW (and I like them enough ;p), but from their transition to childhood on, I drag 'em down to avoid stacking on all those extra elder days.
I do the same thing, particularly if I dislike the Sim but not enough to actively seek his/her death. Hey, if they're red when they transition, does it take away days? That would be particularly awesome. Must test.
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