BUG: Chieftan Abducted by Aliens

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Mirelly:
Leatherman of kings. Excellent. I have wondered if the staff had such properties, but in the limited number tribe games (and let's face it, a single tribe game is over in less than no time) I have been hard pressed to observe any discernible difference between the chief's ability to survive an attack by an axeman compared with an otherwise defenceless fisherman's survivability under similar attack.

SpaceDoll:
You know, I generally arm my whole tribe as a unit, so that includes the Chieftan.  Perhaps you must set his staff on task, just as you equip the other tribe members.  My chieftan does tend to be the first casualty of any sparring I initiate, though, so I may start leaving him home to protect egglings from predators.

I believe my biggest hurdle to overcome in the tribal stage is my tendency to try to "que" tasks for my tribe, as in Sims.  I have sent my entire tribe to battle armed with fishing spears and gathering baskets more than once.   ;D

J. M. Pescado:
Quote from: SpaceDoll on 2008 October 03, 19:03:36

Actually, I believe the Chieftan's staff has all functionality of whatever weapons/instruments/tools your tribe has acquired, so it is really the Leatherman of Kings.
I don't really think it does. the Chief cannot throw spears, and is not actually an instrument at all. The chief has an entirely seperate role in the band.

SpaceDoll:
After the abduction fiasco, I try to keep him isolated so I can keep an eye on him.  I generally send him to gift other villages, or to domesticate wild animals, or sometimes just to fish while everyone else fights.  Also, he makes a good babysitter, as I mentioned before. 

You know, I might have read that about his staff's functionality in the in-game help thingy, rather than observing it, so it is probably just a big fat lie.

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