A fine example of EAxis' quality items

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Dragon Slave:
Yeah, they probably did it to reserve space, but 2D alpha's are way too extreme.  You can make a low poly wrench or screwdriver (what do sims use when repairing objects again?  Don't these things already exist in game?) ::)  with only a few faces per side.  What gets me is how many faces someone will give a flat object.  Something is flat regardless of whether it has 4 or 4000 faces - if they just cut back in areas like this, they could lower the overall poly count without losing detail.  And another thing, never underestimate how far a decent texture will go.  Those super cars that range 30000 - 90000 in face count?  Much uneeded.  And I have found plenty of high poly foods as well, with every detail and crevice sculpted out.  Who pays that much attention to what's on the damn plate!!??

Of course this rant is mainly against custom cc, but the fact that Eaxis couldn't manage low poly tools is pretty lame in itself. :-\

kazebird:
Between this, and the borked shadows, I wonder if their object makers are always getting drunk? In fact, I bet everyone there is always drunk! Have you seen some of the family trees for the new families in Apartment Life? I saw one where someone appeared three times in the family tree! Cheat happy much? Also, what about the glitches! They must be ripping out code everywhere!

PirateFaafy:
Quote from: parrot on 2008 September 30, 21:23:39

Between this, and the borked shadows, I wonder if their object makers are always getting drunk? In fact, I bet everyone there is always drunk! Have you seen some of the family trees for the new families in Apartment Life? I saw one where someone appeared three times in the family tree! Cheat happy much? Also, what about the glitches! They must be ripping out code everywhere!


Oh dear, the family trees... *falls on floor laughing*

I swear I saw one that was a GRID. A bloody GRID. I don't even want to fathom how that happened.

Dragon Slave:
Quote

I saw one where someone appeared three times in the family tree!

Yeah, I fixed that one with good ol' Simpe.  I-forget-what-her-name-was somehow got linked as the child of her child and the parent of her parent.  I wonder if they don't staff the testing crew well enough to evaluate every aspect of the game.  A simple family tree check could have found this problem, look how easily it was found by us.  They just didn't look. :-\

PirateFaafy:
Quote from: Dragon Slave on 2008 September 30, 23:45:14

Quote

I saw one where someone appeared three times in the family tree!

Yeah, I fixed that one with good ol' Simpe.  I-forget-what-her-name-was somehow got linked as the child of her child and the parent of her parent.  I wonder if they don't staff the testing crew well enough to evaluate every aspect of the game.  A simple family tree check could have found this problem, look how easily it was found by us.  They just didn't look. :-\


I have this genuine hope that all the good programmers have gone on to number 3, and we're just left with this. I really don't want to have to deal with any of 2's borkiness plus more in the Sims 3. Maybe I'm being idealistic - frack knows that it's all we can hope for.

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