Playing AL without apartments: witches enough?
J. M. Pescado:
Quote from: Gastfyr on 2008 September 30, 04:18:16
I personally really like the new study options. Anger Management can be very nice for a sim that you want to be nice and lvl headed for instance. And I havn't seen the usefullness of Fire Safety yet, but it sounds like a good idea in theory...
Anger management is useless because it does not allow a sim to more effectively manage being angry. Better management should allow them to make more use of their rage, not make it go faster! In what school of management does squandering a resource constitute GOOD management?!? Was this idea from the treasury department?
Fire safety is similarly useless, as it does not really improve a sim's reaction to fires. They still scream at it, albeit of slightly reduced duration, and then do nothing useful about it and are quickly back to screaming at it. Firemod makes it more useful, but out of the box, it is as utterly worthless as the the others. There is ONE skill that shines above all others, even with the broken exploit patched, though: Physiology. -20% energy decay!
Gastfyr:
Quote from: J. M. Pescado on 2008 September 30, 04:25:38
There is ONE skill that shines above all others, even with the broken exploit patched, though: Physiology. -20% energy decay!
:o Is that what it does?! I had one sim learn it a while back and then stopped playing her because she was maxing all skills in a matter of hours; just seemd too easy. I think I have your fix for that broken exploit now though, so I think I'm gonna teach all my sims Physiology! 8)
Dea:
I like how you can move things up and down the wall.
jim:
I don't bother with witches, just as vampires or werewolves never appealed to me. The apartment aspect I do find worthwhile, and I've quite a few sims living in apartments now. I like that sims just starting out can afford to live somewhere with decent facilities by just renting. I also get sims who were friends as kids, went off to uni together etc. to move into the same block when they're adults, so they get to socialize haphazardly in common areas without my needing to manage them.
Eva Aisling:
The witches are fun, but seem to take a bit too much devotion for casual use. There is a hack to cast without reagents, though. Making the reagents is a bit tedious after a while, but you can also just buy them if you have the simoleons.
Even if there weren't witches, I would definitely still get the EP. No question. There are a ton of small features that add up to a really great expansion. Moving pictures up and down, potrait automatically changing when you change outfit, the new skills to research, playground equipment, etc. And remember, apartments come in REAL handy when you move a sim out into the family bin and he doesn't have enough simoleons to buy a house.
Despite a few complaints (*cough* no beach apartments*cough*), I am definitely satisfied with this EP...and I've barely fooled around with witches yet.
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