Playing AL without apartments: witches enough?

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Liz:
Given that I prefer to lag at least a couple of months behind when it comes to acquiring/installing the last few EPs, I'm now starting to ponder whether to bother with AL and would appreciate opinions and input. Right off the top I'll say that I have zero interests in playing apartments. I fail to see the point. The social groups stuff also sounds pretty pointless to me. I am quite interested, however, in the witch-y aspect of this EP. So with all the things about this EP that really fail to interest me in any way, how likely do you guys think am I to find the addition of witches to be worth slogging through all the other "features" of AL?

jolrei:
Speaking as one who has also not played apartments in my "real" hoods (tried it in a test hood), and has only seen the witches once, I like many of the little features and tweaks (new skillinating possibilities, playgrounds and other "stuff", etc.).  I always say I don't care about certain features, but ultimately find that I start using and liking the increased options that a new EP brings along, as I get tired of my old style of gameplay.  I think it's worth having for this reason (although admittedly I arrrquired my copy to avoid paying for securom).

tizerist:
Theres always the ceilings, spiral stircases, new interactions, hood deco, new items, animations and of course witchkraft.
The apartments are always an option you don't have to include in your game, just like eveything else.

So it would be a neat little EP without apartments anyhow.
No, on second thoughts it would be a crap EP, but the additions to the game are there nonetheless.

Zazazu:
Short list of non-apartment likes (since I only have one apartment in play anyway):
Ceilings without having to place tiles manually - Yay! Spiral staircases ...better traffic control than Marvine's Some of the interactions are cute. My sim kids love jumping rope as part of their fitness learning times. Peek-a-boo is win. So many new floors, walls, and fences. I like almost all of them, and I'm pretty anti-EAxis.
Boo:
Ceilings don't work well with lots you've done some level-lowering with using the constrainfloorelevationcheat. It's pretty bad. Not only does it screw the ceilings on the lower area, but it screws what you see of the roof from the inside. Hood deco screw-ups (pond miscategorized, alleys not layerable over lots, building replacement total fail) The normal list of bugs. See the borkination thread in Oops. Some stupid perk (either reputation or benefit of a great review) giving my sims unavoidable money. It needs to die.
Social groups are pointless. I haven't done the witch stuff much. My only witch is Princess Plum the Infallibly Good Witch. She's more eye-candy right now as her time hasn't come yet.

Gastfyr:
In my oppinion, the witchyness is pretty cool.

The clothes they get are a beautiful mesh; I love them in both "good" and "evil" colours (havan't actually seen nutral colours yet!).  Someone at MTS2 extracted the female witch clothes and did a pink recolour which I downloaded and have made a couple of my own recolours to.  Witches can learn lots of useful spells, but by far the best one is the teleportation spell wich is free to cast and I think is actually faster than ninja teleport.

Witches can also craft a bunch of stuff.  Probably the most useful to my play style is the ReNuU potion wich wasn't buyable or craftable before AL.  They can also craft all the curing potions as well as the love potion from Nightlife (you have to have the EP each potion came with, though).  They also can craft decorative objects and a set of lamps (well, two sets, one evil and one good; the evil one looks awesome).  Probably the most useful is the chair they can craft wich maxes out all thier motives when they sit in it.  They need to have a huge magic skill to craft it and it takes forever to craft, but once they have one, stick by bookcase or whatever, and they can study while their meters fill up.  Never need to eat, pee, bathe, sleep, or socailze again!  lol

If you have pets they get spectral cats wich are pretty cute.  The cats can't have jobs and can't breed, but they also never need to pee, wich is a cool bonus.  In fact, you never need to feed the specrtal cat either, since it will just unsummon itslef if any of its meters get too low.

Overall, I have enjoyed playing around with the witches.  I eventuall would like to have a "house of freaks" or something with some combination of Witch, Plantsim, Vampire, Zombie, Werewolf, Bigfoot, Servo, and Alien, but I don't like playing more than 5-6 sims in one house, so I think I'd make some of them combinations.  lol  I'm not even sure if Bigfoot can become a witch; can he be a vampire?

As far as the rest of the game goes, I do like a bunch of the other stuff as well.  Social groups are silly, but they do add "tell a story" and 5 new gestures that are useful in building relationshis btwn sims who have little in common because the gestures and "stories" are nearly always accepted.  Peek-a-boo is also very cute.   :D  And jumping rope is quite useful since no skill or object is reqired and it is also fun!  (the irritating thing is they tend to cancel the action as soon as thier fun meter is full.)

I personally really like the new study options.  Anger Management can be very nice for a sim that you want to be nice and lvl headed for instance.  And I havn't seen the usefullness of Fire Safety yet, but it sounds like a good idea in theory...

Overall, I'd say it is worth your time (if not your money).  The unoffical patch available at this site actually makes it playable (I would NOT recomend playing AL without the "patch").

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