Mouse wheel axis changed?

(1/1)

SJActress:
Hey all,

Has anyone else noticed that the "holding down mouse wheel" movements have reversed in axis?  I'm used to the movement on-screen going opposite of my mouse movement (inverted, I guess).  For instance, if I want to spin the camera to the right, I hold down the mouse wheel and move the mouse left.  To tilt up, mouse wheel and move it down.  That's the way I WANT it to be, but it's somehow un-inverted itself.

I don't know if this is an AL "feature", or if it has something to do with Spore, as I noticed the axis change first while playing THAT.

Anyone know how to fix this?

coralleane:
If you look under Game Options while playing TS2 there's an option called Camera Rotation with options of "Sims 1 style" or "default", I think.  Why it should have suddenly reset is anyone's guess, but I'd say that's probably the first place to look.   

SJActress:
Good suggestion.

I tried that, but it's already on Default.  No change between Sims1 Style and Default.

 ???

Alex:
Try "boolprop rotateCameraSims1Mode true".

I did notice that orientation is in Spore, and it greatly irks me how you are unable to change it.

SJActress:
Quote from: Alex on 2008 September 27, 19:38:49

Try "boolprop rotateCameraSims1Mode true".


This fixed the X axis (left/right), but the Y axis is still "literal", if you catch my drift.  Definitely an improvement.  I'm glad I'm not the only one who gets irked by this!

Any more ideas, people?

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