Round and round she goes, where she stops hopefully someone knows.

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dnilecosplayer:
I was wondering if anyone else is getting this problem. Apparently when ever I make a plant sim pretty soon after she starts spinning, uncontrolably(caution: is either not a word or spelled wrong), and becomes completely unusable. I think this only happens with plant sims, haven't tried it with male plant sims, and I'm pretty sure this started after I got AL, or possibly after FT. I'm not 100% sure since plant sims and farms lost my interst after I'd had seasons for a month or 2.

At the moment I'm trying the 50/50 crap but I dont have much time now adays to take some out, wait 30min+neiborhood/house load time, play it, and repeat. So I'm checking with you guys as i take out my first chunk.

ingeli:
I have also had this, but with normal sims. I associated it with aging up/down sims, and one sim got better after I aged him down, then set days left so he aged up to adult (from teen) again "normally". Since then I also sow one sim kid having this, she was never touched with aging up/down, and she got better after I zapped her from the lot and reloaded it. One toddler also started to spin, he got well after I maxed his needs.. I think this is some kind of new "jump bug", but what trigs it is a mystery for me.

dnilecosplayer:
So far with all the sims I've made and downloaded and such it has only happened to my plant sims. And this is a new neighborhood I made just to use for the tsr challenges. So eh, I donno.

J. M. Pescado:
Define "spinning". I have never heard of a spinning sim.

ingeli:
They start to rotate (literally) and sometimes you can stop them by initiating an action, but sometimesit goes on (even in paused mode) until you zap/delete them from the lot. Reloaded lot and it stopped. In bad cases it starts again soon. Test mode gives attraction score errors, in some cases it helps to nuke attraction markers, but not always.

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