Planetary Invasion for REAL Men!

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J. M. Pescado:
I find that as I play the game more, I grow increasingly less tolerant of the alien interlopers crowding my space and more inclined kill them. As such, my invasionary technique has improved: I can now kill alien homeworlds in my lousy 450-hp starting junker upgraded only up to the minibomb. No health or energy. What's more, I can take out 2 or 3 cities in a single pass, all WITHOUT DYING.

I should post a new video of "homeworld invasion on a noob ship" soon, since I have a game where I am about to do just that. If I keep improving at this, soon I'll be invading homeworlds with nothing but the lazor. :P

Dopp:
I kill every spacefaring race I encounter, no talking and no mercy (except to decline the inevitable surrender offers). Primitives I leave for later. For some reason alien empires leave me alone if I don't do the 'contact an alien empire' tutorial, so it's easy to build up and then initiate first contact on my own terms, like a planetbuster on the enemy homeworld.

J. M. Pescado:
That's both true to a degree and not true. Like most things, the game will only let you procrastinate for so long, but you CAN delay their expansion into your sphere by delibeately avoiding contact. However, contacting them can ALSO jumpstart your expansion, as their more developed economies seem to pay higher prices for spice (underdeveloped planets seem to have a lower probability of good prices), AND you can buy colonial supplies as low as half-off. Some of them are worth keeping around for that reason...others, well, others are destined for an ass-kicking.

Zazazu:
My meanest race (which looks a bit like a t-rex) has let two empires live. One is getting uncomfortably huge and rings my central empire. But I let them and another small one live so that I have a cheaper place to buy uber turrets and colonies. Though I'm not sure how much longer I'm going to be bombing things...I already have Empire 5 and Warmonger 4.

My strategy has been to do a quick survey of the empire first. Take out the T0, T1, and T2s, then get the T3. By the time I get to the T3, the enemy ships are sufficiently weakened that I can take two cities in a swipe, maybe three if my aim is good with the mega bomb. Getting a lot of initial travel space helps. I can have one or maybe two taken by the time the enemy ships catch up.

This race and another I have waiting in the wings are going to be taking on the Grox in concert.

Dopp:
I played a T-Rex race too and hated the way the game forces you to play nice: tutorials getting you to make unwanted contact ('Oh Captain, we should find other intelligent life and make friends with them!'), only real way to make money is through trading, best discounts only found in foreign markets, extremely unprofitable to wage war, only way to get more ships is to ally, and they start you off right next to aggressive Spodists so you need to kiss their boots to avoid war. It's very different (and not in a good way, although perhaps more challenging) from earlier stages where you could slaughter your way to the top. Back when I first played the space stage, the Spodist empire I came across demanded 1 million sporebucks for peace, while the friendly merchant empire next door happily gobbled up every single profitable system in sight, leaving me with red and yellow spice worlds, and two other empires much further away immediately declared war on me. So now I never bother to talk at all, just exterminate. Everything is either food or target practice.

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