No Secret Society Respawning (01/03/06)

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J. M. Pescado:
Carpool and bus drivers are one and the same, from the same special pool, yes. They're not ordinarily sociable either, although they do make physical appearances and therefore are "necessary" in that sense. As a result of making actual physical appearances, they tend to have memories of anyone they noticed peeing themselves or passing out immediately upon disembarking.

Sandilou:
The cisg was rotated between serving npcs when I used to play Veronaville - back before my game exploded into a fiery ball. I recall npcs fulfilling the role, because one of the barmaids who took a call went on to become Romeo's wife - I recognised her because he was dating her.  Also, I've seen other people with the same occupation take the call - eg Mrs Jennifer Burb's icon (who was in the army) took a sick call from another army sim who was calling in sick.

But I could be making it up - I might be confusing it with sims that take calls for townies who are at work.  It was a long time ago!  Oops - there go my.... ;)

Oddysey:
This is a most excellent hack, as I can now create a SS without fearing the spawnage of way too many sims. One thing that annoys me is that you never see playable sims on the SS lot. Why is this? Because the SS townies have no skills, it makes it kind of useless to have all those career objects. Or is that the point? Hmm. It would be nice to occasionally see a playable sim as an uncontrollable at the SS lot, though. Don't know if it's possible, but it would be cool. Especially since it would mean that townies would not be required for the Secret Society. Death to all townies! They clog up the neighborhood and are generally pointless. If I want a random sim, I can generate it myself.

chintznibbles:
May I admit ignorance (instead of just, you know, implying it right and left) and say that I don't understand the point of the no-respawn hacks?  Do I need them if I never kill, marry or even really look sideways at a town/dorm/ss-ie unless they get randomly brought home?

I gather the point is to reduce unneccessary character files, which can cause neighborhoods to self destruct and also contribute to system slowness.  How prevalent is this (considering that I don't think I engage in many respawn-necessitating activities)?

Sandilou:
My layperson's understanding of too many character files is that when you have reached a certain (don't ask me how many) number, you simply cannot create any more sims; this means that any CAS or newborn sims simply disappear after you've saved your lot/game.  It happened in my game and in the end I had to start from scratch again. 

Back then, I played every neighbourhood for several months, expanded each to a population of atleast 40+ lots in Pleasantview, approximately 20+ lots in Strangetown and 50+ lots in Veronaville. In total there were about 450 playable sims - if you average each household to 4+ sims. Also I had a legacy neighbourhood (10 households) and one other neighbourhood with 5 approx households.    My downfall was that each household in each neighbourhood was regularly reproducing, also I'd done the unforgiveable and moved several lots between neighbourhoods. I had also downloaded and used peopled lots. Most of my sims had married or moved in townies, so they were respawning rapidly.  When Uni came out I moved most of my townie teens in one neighbourhood to Uni. 

Subsequent implosion of the game was just a matter of time! :-\

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