Bored
Gus Smedstad:
That seems doable, though there's a possibility the B (Economic) cities will all be wiped out before you can take one and convert, particularly if you start with the weakest archetype, Religious.
- Gus
Zazazu:
Quote from: J. M. Pescado on 2008 September 26, 11:41:03
Of course, the BEST perk is Zealot, available for 2 red, 2 green, or you can switch. The OPTIMAL path for ULTIMATE POWER is probably BRGB or RRGB, but then your starting archetype is a bit lame, at Bard or Knight. Why is this the best path? Well, Simple:
R: Power Monger, +50% ship energy or B: Generalist, discount to stuff you purchase at homeworld.
R: PRIME SPECIMEN, +50% HP. Also, you get to kill stuff in creature.
G: Gracious Greeter, +10 to all rel
B: Spice Savant, the only perk that apparently functions. Anti-Pirates and anti-Biodisasters appear to be dud perks that do nothing.
Zealot is good if you are going to kill, kill, and kill some more. Prolly the best is to keep close to home as a RRGB, conquering or allying as it pleases you until you're at max level and ready to take on the Grox. Then become a Spodist to get Zealot.
I've done Knight and I don't care for it. Mini-me conks out so early as to be nearly useless and takes forever to recharge.
jsalemi:
Quote from: Zazazu on 2008 September 26, 19:00:17
I've done Knight and I don't care for it. Mini-me conks out so early as to be nearly useless and takes forever to recharge.
Even with the AOE repair packs? I find them very handy for quickly recharging allies and citys under attack, and usually carry a bunch of them (I found an ally selling them really cheap. :) ).
Gus Smedstad:
Diplomat is actually pretty strong. It's fairly easy to take on T2's and T3's if the turrets and defending ships are all stunned. And unlike the Zealot power, there's no relationship hit.
- Gus
J. M. Pescado:
Quote from: Gus Smedstad on 2008 September 26, 13:12:47
That seems doable, though there's a possibility the B (Economic) cities will all be wiped out before you can take one and convert, particularly if you start with the weakest archetype, Religious.
Winning economically when you yourself are not economic to start is really a pain in the nutsack, yes. To really succeed at this, you need to save immediately when you start the Civ stage, build a 100% speed vehicle and then build as many as you can. Claim as many spice geysers as you can, quite likely nearly all of them because you are so FAST, and raid tribal huts. Sometimes a tribal hut will give you a vehicle, possibly an economic vehicle. If you don't receive an economic vehicle, you'll have to reload and try again, the results are random. If you can pull up two or three economic vehicles, you can initiate economics without an economic city.
To then win economically, find an underdog civilization, probably military, and ally with them: Give them gifts until they go neutral, then provide air support with your military for their attacking forces. You will quickly gain a nice rel boost for "Fought our enemy" and become allies. When they conquer the city, start a trade route and buy it from them to gain +Economic Win rating. This will let you secure an economic win, since Economic Win is depends entirely on how many cities you conquer economically, not how much stuff you kill. As long as you make the ally do the dirty work of blasting cities into rubble for you so you can buy them afterwards, you will get the blue win. Be careful not to proceed too fast! Cities you "conquer" because your allies joined you at the end are conquered in the style of your original start and will detract from Economic Winnage.
Quote from: Zazazu on 2008 September 26, 19:00:17
Zealot is good if you are going to kill, kill, and kill some more. Prolly the best is to keep close to home as a RRGB, conquering or allying as it pleases you until you're at max level and ready to take on the Grox. Then become a Spodist to get Zealot.
You can create really Godlike colonies as a Zealot, especially early on: Use the Monolith tool to uplift a terraformed T3 planet. It will sprout up to 5-10 cities. Then Trade and Ally with them to gain Trader and Diplomat badges, then immediately eat them with your superpower. Free colony, better than anything you could have made. The Trader superpower is an insuperior version of this because you must still pay $10M to take over the colony, making it non-viable early on, but you can do so without cheesing off everyone within 10pc. On the other hand, you could just kill them. That's what Holy War Against All is all about.
Quote from: Zazazu on 2008 September 26, 19:00:17
I've done Knight and I don't care for it. Mini-me conks out so early as to be nearly useless and takes forever to recharge.
All archetype superpowers recharge instantly when you reload your game. Mini-Me is probably useful as an ally that no one cares if he dies. Still, allies are...not so useful.
Quote from: Gus Smedstad on 2008 September 26, 19:30:22
Diplomat is actually pretty strong. It's fairly easy to take on T2's and T3's if the turrets and defending ships are all stunned. And unlike the Zealot power, there's no relationship hit.
Static Cling is pretty powerful for that, yes. It may seem undiplomatic to use this power to INVADE them, but hey, phasers are universal communicators! However, there *IS* a relationship penalty for BOMBING people, whereas the Zealot power, while carrying up to -200 "Broke Galactic Code", incurs no penalty for the actual capture itself. You are not penalized for harming their planets, bombing their cities, destroying their ships, or otherwise being mean to them.
Incidentally, the Grox *LIKE* it when you break the galactic code. If you use this power against them, will they like you more for it, even as you steal their planets? This is my plan: To get the Grox buttered up by getting them to be non-hostile-on-sight, then just stealing all their bases while making them love me for it. All your base are belong to us!
Navigation
[0] Message Index
[#] Next page
[*] Previous page