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Hellyes:
Quote from: jsalemi on 2008 September 23, 19:36:03

There's already been a L&P from Wright that they're working on expansions, but I'm not sure what an expansion can do to fundamentally change how the game is played.


Will's not going to hang around for the expansions.  He maybe took a short vacation and then working on his next game by now, which we won't know what it is for another four plus years from now.  My money is on that it will be something related to robots.

kuronue:
Quote from: Insanity Prelude on 2008 September 23, 23:41:12

Creatures capable of actual flight would be nice, too.


If you have enough jump skill and the good enough wings, you've got creatures that can fly for miles without touching ground. I'm satisfied with that.

kutto:
Quote from: Hellyes on 2008 September 24, 00:09:51

Quote from: jsalemi on 2008 September 23, 19:36:03

There's already been a L&P from Wright that they're working on expansions, but I'm not sure what an expansion can do to fundamentally change how the game is played.


Will's not going to hang around for the expansions.  He maybe took a short vacation and then working on his next game by now, which we won't know what it is for another four plus years from now.  My money is on that it will be something related to robots.


Now I get Lil'Brudder's joke in the god thread.

sirnh:
While reading through this thread, I had to think at an interview I once read about spore. They basicly said that spore is currently at 1% of what they wanted to do. (Anyone want to guess how many EP's there will be coming?) I think they mentioned something about planning a complete underwater world. (Although, I'm wondering how that wil work for space...). However, I lost my link to the article...

J. M. Pescado:
Quote from: Zazazu on 2008 September 23, 17:41:00

Return ticket can be incredibly useful when your empire is big or you are exploring far out. The spice one is very useful early on, not so much after you are set for money.
They're not mutually exclusive. Return ticket is either 3 Green to start, or you can switch by doing a quest in-game. Spice Savant is permanent and can only be had by finishing Civ stage as blue.

Of course, the BEST perk is Zealot, available for 2 red, 2 green, or you can switch. The OPTIMAL path for ULTIMATE POWER is probably BRGB or RRGB, but then your starting archetype is a bit lame, at Bard or Knight. Why is this the best path? Well, Simple:
R: Power Monger, +50% ship energy or B: Generalist, discount to stuff you purchase at homeworld.
R: PRIME SPECIMEN, +50% HP. Also, you get to kill stuff in creature.
G: Gracious Greeter, +10 to all rel
B: Spice Savant, the only perk that apparently functions. Anti-Pirates and anti-Biodisasters appear to be dud perks that do nothing.

RRGB gets you Knight, which does not appear to be available anywhere else in the game, BRGB gets you Bard, which is only so-so. You can, however, convert to Spode and get the Zealot power, which is awesome.

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