Space Empires

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J. M. Pescado:
Quote from: jsalemi on 2008 September 23, 19:28:42

The trick is to have at least 2 or three allies with you when you go after a planet (if you're not Pescado, anyway :))
Allies literally die in like 3 seconds because they can't keep up with your crazy battle maneuvering and have absolutely no sense of self-preservation. They are also incapable of performing effective ground attack, so do not actually contribute in any way to the invasion attempt.

Quote from: jsalemi on 2008 September 23, 19:28:42

and at least minibombs, a medium auto-cannon and a medium laser.
Minibomb is practically a must. Autoblaster is okay, but can potentially hurt if it decides to open fire on enemy (read: soon to be your) turrets. Fortunately, even the mega autoblast only does like 60 damage, so meh. Laser is useless, you will never use it during an invasion attempt. The colony destruction thing is random, so you pretty much have to save before attempting it in case the colony is irreversibly destroyed in the event of a more-than-3-city colony. It doesn't matter what you use, quick taps with a minilaser will cause the entire city to spontaneously explode just as easily as dumping a megabomb on it.

Quote from: jsalemi on 2008 September 23, 19:28:42

More health and energy helps, as does having shields (though I haven't gotten those yet).
If you're playing on "Wuss", you *START* with more freaking hitpoints than my maxed out ship does! Not equipped with shields? Well, then, buckle up!

Quote from: jsalemi on 2008 September 23, 19:28:42

The allies take care of most of the air attack, keeping them occupied at least while giving you enough time to concentrate on the ground attack. Once the city/colony surrenders, the remaining air support runs away for a bit (or leaves the planet if it's the last colony on it) giving you some time to reinforce the colony before you withdraw back home to recharge/regroup.
The air support only retreats when you capture the system. Otherwise, they keep stalking you. They're not hard to avoid, though. Your goal is just to go in low and fast, like a cruise missile, and bomb the living crap out the city before it can react. I can invade even 10-city maxed out homeworlds with just a 900 hp HARD ship and a minibomb. Note that the toughness of the enemy ships is dependent on how many colonies they have, so invading large empires faces you with individually tougher ships and when you start to take away their colonies, their ships will also weaken.

And remember: Play on HARD only! At MATY, all your achievements are void if not achieved under HARD! Accept no Kewian-based substitutes!

jsalemi:
Lucky for me I'm not going for MATY achievements -- I'm having a tough enough time on 'Normal'. :)

Insanity Prelude:
Quote from: jsalemi on 2008 September 23, 19:28:42

Try to take strong allies, though -- I had one go from ally to war relatively quickly since it was their piss-poor ships that were the first to get blowed-up, and I didn't have enough AOE repair packs (or forgot to use one in the heat of battle) to keep them going.



Ironically, it's the Warrior empire's ship that keeps getting blown up before the Trader one's. XD

witch:
I think my main problem is steering, by the time I've got a spaceship aimed, I've lost the frigging city.  :D I'll learn to go in low and fast when I know where I'm going.

Good info on the ships getting weaker as their empire crumbles. Looks like it's not really worth the time and effort to get ally ships.

I need to build up more resources before I start declaring war on anyone. At the moment I'm like a kiddie's tricycle on a 6 lane highway.

Insanity Prelude:
I'm getting better at it. Calling in a Raider Rally on the more populated planets seems to help, and now I have the upgraded laser I can take out turrets quickly before they blow up my allied ships.

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