Any ideas on how to deal with the Grox?
J. M. Pescado:
Quote from: karthikthepro on 2008 October 09, 12:30:56
But with the no Galactic Core limit mod, you will have the exact same interstellar range as always.
Which is totally not the issue at hand. The issue at hand is that I am over HERE (points at spot on galactic map), while they are over THERE (points at center map). While these places look relatively close together, zooming in so that I can actually CLICK on something reveals that they are NOT. This distance, not specifically affected by the "Galactic Core Limit", is the REAL obstacle to my encountering any Grox. The enormous BIGNESS of it all renders the Grox an irrelevant and distant concern at this point in time.
Quote from: karthikthepro on 2008 October 09, 12:30:56
Also, from the above two lines from a particular property listing, does it mean the Grox empire stretch across 2400 star systems, within a radius of 105 units from the galactic core.
Assuming you can destroy a planet every minute, it will take about 1.6 days of continuous bombardment at this rate to kill them all. At $2.5M per planetbuster, the total cost for this mission is 6 billion buckazoids, or about 6 wagonloads of cash. Better Planet Bazaar will make spending this much money somewhat more feasible. Otherwise you will need to load up about 25 ships with planetbusters to accomplish this holy war.
Attempting to perform a similar task with Graviton Wave or Fanatical Frenzy will necessitate saving and reloading the game after each act of destruction, probably increasing your time per planet destroyed to 2-3 minutes. The Grox may not realize that they are under attack if this method is used: At least with Fanatical Frenzy, races subjected to it recognize it only as a violation of Galactic Code, rather than an attack against them. While normal races react negatively to violations of galactic code, thus having the same effect as directly attacking them, the Grox actually like code violations and thus may not react to being attacked in such a manner. Average time to terraform a planet is about 5 minutes, probably longer when being attacked while doing it. It is unknown how resilient a Grox T0 colony is to conventional bombing, but a conventional bombardment can destroy a 3-city maxed colony in about 2 minutes.
LunaJupi:
Quote from: karthikthepro on 2008 October 09, 12:30:56
Quote from: J. M. Pescado on 2008 October 09, 11:46:43
I have no idea. The galaxy is really fucking huge and the galactic core is a longass way away.
But with the no Galactic Core limit mod, you will have the exact same interstellar range as always. So it should not be that hard. I'm working on a way to reduce the time it takes of the Staff of Life to turn a planet to T3. So if I succeed in that, we should be able to remove the Grox once and for all.
Code:
<int32 name="grobEmpireSize" id="0x0195E031">2400</int32>
<float name="grobStarsSpreadRadius" id="0x0195E032">105</float>
Also, from the above two lines from a particular property listing, does it mean the Grox empire stretch across 2400 star systems, within a radius of 105 units from the galactic core.
If this is the case, it would take a while to remove all Grox from the galaxy.
Regards,
Karthik
I have that mod too, no interstellar space travel limit and unlimited Staff of Life. I can take out a Grox planet in 2 seconds with the Staff of Life; just get in, drop the SOL and get out. I am cheating and pausing every once in a while to use the "refillmotives" cheat though. In 5 minutes, I can take out like 10 Grox planets. Does anyone know if they can rebuild? It would suck to waste all that time destroying all the Grox, just to have them start building up their empire again. There should be a mod that prevents them from building another colony once one is destroyed.
J. M. Pescado:
Quote from: LunaJupi on 2008 October 10, 01:17:24
It would suck to waste all that time destroying all the Grox, just to have them start building up their empire again. There should be a mod that prevents them from building another colony once one is destroyed.
It's called a "planetbuster". Not even the Grox can live on a pile of rubble.
LunaJupi:
Quote from: J. M. Pescado on 2008 October 10, 02:09:26
Quote from: LunaJupi on 2008 October 10, 01:17:24
It would suck to waste all that time destroying all the Grox, just to have them start building up their empire again. There should be a mod that prevents them from building another colony once one is destroyed.
It's called a "planetbuster". Not even the Grox can live on a pile of rubble.
But that's too expensive and will make everyone else hate me. Even that "Planetbusters don't cause hate" mod doesn't work for me for some reason. If I make the planets T3, can the Grox bring them back down to T0 or not? If they can't, that's just as effective as blowing up the planet.
EsotericPolarBear:
AFAIK, computer players can't terraform.
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